Ultimate General: Gettysburg Review (BruskArtist)
The Morale system is a big problem in this game, and unlike the game Sid Meier's Gettysburg which it is compared to, it is applied very liberally and can have an effect from battle to battle. I've never quite played a game where a unit can drive off two units with three times their number with merely having an artillery unit somewhat nearby. You'd think that you could dislodge them with some fire and a charge across a short distance however charging causes a large amount of morale penalties and your men will turn tail and run the moment they hit the enemy. You really have to hug the terrain in this game, because if you do, even skirmisher unit can drive off many attackers unrealistically. I had a skirmisher unit in the northern part of the map on a hill with some trees occupy an entire flank of the AI's army. 500 men, holding up 5000. It wasn't because I was sniping their flanks and combining it with an attack from the front, tit was the terrible morale system that made them have to devote that much to dislodge the unit!
Even if you win one battle, the next battle many of your troops will start with low morale which affects the procedure of it as well which makes attacking very difficult.
I've played a lot of blackpowder era wargames and the performance of your average regular in this game is akin to a militia unit in others except better at hitting their targets. If the real life Civil War was conducted in the way this game demands, the Confederacy would exist today as they would only need to place cannon and infantry in woods across the South and that would be it.