The Blind Prophet Review (White Shadow)
A point and click game about a supernatural vigilante coming to Earth to find and destroy demons who have hidden themselves among humans. Our character is an apostle who is regularly sent to Earth to take care of the forces of hell and give human civilisation a chance at survival and he's been doing it for millennia. It's not a new premise, but it's executed with style and a comic book flare, interesting world building, as well as a tone that can go back and forth between serious, sarcastic and light-hearted.
Most of the story has us hunt down demons within a modern-day city that's fallen deep into decadence - political corruption, drug-addicted youth, unhinged sex industry, police that's in the pocket of criminals, and so on. And of course demons are hiding among humans and are responsible for steering things towards a darker path for humanity, so our apostle, Bartholomew, needs to seek them out and deal his own brand of divine justice - with a sword!
The game provides us with a sort of mini-codex page in the inventory with names of demons and what they're like, so often you find yourself trying to figure out which of them is responsible for one problem or another and what their endgame is.
The gameplay is primarily point-and-click. We move through different areas and can interact with objects and people in each. There are 4 types of interaction - observe, pick up, use, and talk to. We can also use any items we've picked up on objects in the environment. This is quite standard stuff for point-and-click games. Most puzzles and mini-games actually aren't hard, and solutions tend to be within the nearby area. A couple or so puzzles were on the annoying side mostly because the placement of objects had to be pixel-perfectly exact in order for the puzzle to be "solved", which means you'd often think you've done it right, but the acknowledgement of your solution isn't triggered unless you adjust it.
The visuals are generally great and very stylistic. It's a comic-book style of visuals and it's very colourful despite such a dark and gritty setting. I was, however, really not a fan of the font used in speech bubbles when commenting on interactions with the environment. That highly cursive and small font is a pain to read. The font during dialogues is normal thankfully and each character's lines are even colour-coded, so you know who's talking. The music is also really memorable and I generally enjoyed it throughout the game, especially during climatic moments. There isn't really a full voice acting, only a few gasps, grunts and one-word phrases in places being spoken (like "What?"), which are a nice addition of course as it helps to immerse us a bit.
Came across only a few minor bugs (one event in a TV studio could be triggered multiple times even though it's not supposed to, and there were a few spelling mistakes here and there throughout the game), but nothing game-breaking.
Overall it's a nice 6-hour long or thereabouts point-and-click game in an interesting contemporary dark fantasy setting with standard point-and-click gameplay. I'd recommend it on a discount as its full price might seem a little high for the amount of content it has.