The Blind Prophet Review (Floofwoof)
The only good thing about this game is the artstyle and some of the music.
The writing is consistently bad and feels weird, characters talk in ways that no person would and change their emotions from one sentence to the next, and sometimes it feels like they just randomly deleted some of the dialogue.
It makes the whole thing choppy to read, to the point where translation isn't an excuse anymore.
Some of the dialogue and themes feel more edgy than dark and ruin the whole atmosphere the game tries so desperately to achieve.
It could have done without the open world, just because of how linear it is; cant even pick up an item until the game needs it to be picked up, which makes for endless backtracking and mindless running around.
Also having four interact options doesn't really add anything except tedium, because now you have to click an item four times before realizing that its just decoration or you aren't allowed to do something with it yet.
The ui isn't the worst, but having the arrows that move you to a new location hide behind it is just a baffling design choice.
If you're really interested in the game just watch a long play of it, at least there you can skip all the nonsense that makes it a chore to play.