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Thursday, July 3, 2025 2:20:28 PM

Stasis Review (RaghadWho)

₊˚。゚ʚɞ•━━┈꒰ა ⊱✦⊰ ໒꒱┈•━━ ʚɞ ₊˚。゚
Stasis is a sci-fi isometric adventure game set in the future aboard a spacecraft. The protagonist, John Maracheck, is an ordinary school teacher who wakes up amid utter chaos, despair, and desolation, with the utmost goal of saving his wife and daughter from the haunting and wretched spaceship of Groomlake.
Story and A Bit of Spoilers
John awakens from his stasis alone aboard Groomlake, a medical research ship run by Cayne Corporation which is worth mentioning that he wasn’t supposed to be on it for an unclear reason, and questions who has awakened him, how he got here, and why. He along with his family was supposed to be on a trip to Titan. He is mentally and physically suffering from the effects of stasis, which causes him ongoing distress throughout his journey. Later, he encounters the corpse of someone named Yuri and discovers a radio with someone speaking on it, who is later identified as Te’ah Hensley. This is where the game truly begins. According to Te’ah, this ship is conducting illegal research on innocent civilians for a project called SEED created by the scientist Dr.Malan. The purpose of this project is still unknown according to what I read through the leftover of dead people’s PDA logs. Some claim it is for creating a healing compound for impossible diseases and others claim it is for creating undying supersoldiers. Basically, they were playing “God” and that resulted in creating an animalistic and viscous mutant humans referred to as “Hybrids”. These hybrids escaped and slaughtered the entire crew. Simultaneously, a fungus infestation suddenly damaged the ship’s systems.
Atmosphere
The atmosphere of Stasis profoundly captured the haunting tragedy that happened aboard the Groomlake, shrouding it in a chilling and eerie aura of despair and gore. Corpses were lingering everywhere across the ship, the reflection of blood splattered and splashed on the floor, wall, bed, and every object there. Additionally, some areas were infested by fungus and others were filled with acid and toxic gas. A strange pool of corpses with a bizarre substance. It was completely chaotic. While it may not be connected, when I read into each log of dead crew members, an unsettling intuition washed over me. It felt as though the people behind those entries were not merely flawed, but rather displayed a kind of wickedness that was almost palpable. The overwhelming sense was that many of them were devoid of any redeeming qualities, teetering on the brink of being utterly malevolent, like sinister sociopaths, and mentally ill individuals who used each other or killed one another. There was no genuine connection to be found in any of them. Yet, my heart aches for both John and Harry; they didn't deserve the fate that befell them. I believe in their innocence.
Gameplay
It’s a point-and-click adventure filled with cleverly designed puzzles. As it was my first experience with an isometric game, I found myself utterly astonished by the immersive gameplay and intricately detailed environments. The mechanics kept me engaged and left me feeling incredibly satisfied.
Conclusion and Final Thoughts
Wow… I was impressed, shocked, and teared up towards the end. The plot is very well-written. I was utterly immersed in it even though reading through all the entries took most of my time to get a grasp on the lore. It was worth it! I intentionally avoided mentioning important info for fear of spoiling it. I understand now that saying when an indie game traumatizes you. It literally made me gasp! It also had a huge vibe of Dead Space and Event Horizon yet it was absolutely unique. I want to express my heartfelt gratitude to the developers for creating such a masterpiece and for their hard work. Thank you!
₊˚。゚ʚɞ•━━┈꒰ა ⊱✦⊰ ໒꒱┈•━━ ʚɞ ₊˚。゚
You can find more detailed recommendations on my curator page
Raghad's Choice.
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