Oddworld: New 'n' Tasty - Alf's Escape Review (all_meshed_up)
--EDIT--
After playing a second time, I feel my original review was a little too harsh. I have made a couple of edits to it.
As the first new content since the release of Abe's Oddysee intended for veteran players, Alf's Escape isn't quite the taxing challenge I think it was meant to be, though some areas certainly are tricky. The puzzles aren't very complicated, and I think that's mostly due to the lack of any new mechanics, traps, or enemies. It's not easy, but it doesn't reinvent or evolve the game into something new (or tasty). Escorting Alf back through the level was a welcome aspect but it's too bad they didn't inject the ability to order Alf to manipulate objects like in Abe's Exoddus; which had some Mudoken-controlling areas that might be better than this DLC. That's probably why I so greatly enjoyed all the SoulStorm Brew imagery throughout the level.
Ultimately it's not a bad little chapter, I just wish it did a bit more. Even at the relatively low price it's mostly a way to support the developer, Just Add Water, if you're so inclined. I think you should, and that's really why I recommended it.