Oceanhorn 2: Knights of the Lost Realm Review (Wicasawakan)
Upon finishing: This gets a thumbs sideways due to the really poor ending. No spoilers but it makes very little sense.
I wasn't sure what to expect at the start. I delayed buying it but I like it overall. It's a really simple game hack/slash with a gun that casts spells instead of YOU casting spells. It's not perfect but it's pretty well made and entertaining.
Hints: Chop up all the barrels, storage sacks, small shrubs around the map etc. that you see. You get your ammo and cash there along with health aid. Not sure how assorted ammo comes from a bush but hey, it's there. I guess people hid coins in bushes as well (shrugs). As you progress you learn to NOT CHOP THINGS UP NEAR LEDGES. Because a serious flaw in the game is, it literally throws the loot off the ledge. You don't just pick it up as you hit the bush or coconut. It THROWS the loot away from where you are. You have to chase it and collect it. Oh yeah, these locations respawn so you can pretty much cash in on loot /coins if you want to grind. Dig up a coin behind a tree, walk away to talk to a couple people, come back and the dig up spot is back there glowing again.
CON: Defeating any enemies doesn't get you XP. You have to go grab the XP that it drops or you don't get it??? I don't know why but a bug seems to have maxed my levels within the first 1/3 of the game. No cheats used. I collected lots of loot grinding for a bit, beat a couple random enemies on the map and when I got back to town it kept raising my level 2-3 times each time I got to a new location until I was a legend after only a couple quests. Seemed pointless to keep collecting XP after that.
The first map it puts you on has a decent basic tutorial for how to navigate and fight while you complete the first task except is says to go to the yellow arrow. There's a book on the beach with a bright yellow arrow over it. That's not what it's referring to so it's confusing. Books and things to read have a yellow arrow over them but the main quest marker is actually orange/yellowish.
Game system control settings say "Right CTRL" is for running but any CTRL button works.
In the first town, there are little glittery hidden spots to dig up loot. Once you leave the town, they get MUCH more spread out and harder to find. Not sure why they're plastered EVERYWHERE in a tiny town. Inconsistencies. There seems to be a "find the daggers" hidden on the map quest but there are 19??? I'm not going back and searching for 19 of these things. It puts an X on the map if you're near them but I was all over the map and only found about 8-9.
Map markers where to go are very clear where you can go for primary and secondary quests. Yellow/orangish triangle marker is for primary and green triangles/flags are for secondary quests. I was NOT happy that there are 2 locations you can't even go to even though they are RIGHT THERE. One was Faroah. Your friend talks about it and you can go to the crypt outside the town but if you swim around to the town itself, there's nothing to do and no people. It's locked behind a gate. There was another town in the desert area. I tried to walk to it and it has a fence. It's RIGHT THERE. There's nothing to do in the desert area but land your plane there and beat a centipede.
Con: In the beginning, halfway across the sea to the owl city, I decided to stop at a small island to find a missing sailor before going to the next city across the map. After finding what happened to the sailor, the game defaulted to send me all the way back (fast traveled) to the very first town where the sailor was from to complete the quest. It doesn't ask you if you want to go back there. Now you have to get back to the boat and sail across the sea again to the primary quest/city instead of just halfway from the small island. It didn't do this for any of the side quest criminal monster hunts though. It forces you to go all the way back to White City to the prison to collect your bounty. After you beat the 5 main lower criminals, speak to the guard near the message board. He gives you the key to the last boss. It's on one of the islands just outside the main port. Specific location is online.
Minor annoyances like; You learn that if you can climb something like a smaller box, just walk into it. It'll auto climb if you can. I was trying to use spacebar to jump (like all normal games) and it kept dodge-rolling and then climbing. It was annoying at first. Why make it auto climb and not jump for boxes but you have to use spacebar to jump over holes/gaps or from ledge to ledge? It also just jumps with spacebar in some locations but roll/jumps for others? This inconsistency was REALLY annoying. If you fall off a cliff it usually grabs on to pull yourself up and it's a LITTLE frustrating when you WANT to walk off a ledge. Not a big problem, just a small annoyance. If you are jumping from one block to another, there's no edge grasping feature if you fall. If you get too close to the edge, you just fall off. It's like it's punishing you where you need it most. Especially if these are timed areas like a door closes if you don't cross in time. It makes you fall down and start over every time. More than once, I just ran through a maze to beat the timer and ignored the glowing/dig spot loot areas. It wasn't worth going back for. It's usually a low amount of coins. I only concentrated on the chests or keys.
Puzzles like connecting electric shots from one conductor rod to another were easy enough to figure out. Some places have more than one way to get to chests so it's not nearly impossible to get to them accept ONE spot, the warehouse in the port. It's nearly impossible to get the chest behind a wall in clear view (inside the warehouse). One chest is easy to get to. The one in plain view is nearly impossible. I skipped it.
One more CON, it takes forever to load a more powerful gun the game upgrades you to. The reg ammo is the quickest to fire and works on many enemies. You learn that freezing and then hacking some enemies kills them in 1 freeze shot then one hack. I ONLY used electric ammo for puzzles. If you hit a stunned/electrified enemy, YOU get stunned??? Bad design there.
Learning to command my friends to go places took a little time to figure out. Just aim at a spot and then either hit TAB to choose who to send there or on the screen it'll have "1" or "2" for each friend. You just hit that number and that person goes to that spot you're aiming at. I think this works for attacking too. You aim at a enemy and hit 1 or 2 to tell the friend to attack them. But you're getting attacked at that time so it has it's drawbacks.
Fast travel huts: I found all but one. I looked everywhere. If you go into one that you DID open, you can go to the multiple doors and see through what it looks like. It was forest/hills. I couldn't find the last one. Not required to finish the game but it tells me there was a place I never saw/found yet I flew and walked all over the map.
Again, it's a simple hack/slash/shoot game but a cute, pretty entertaining one until the ending.