I had a lot of fun playing Oceanhorn 2, which is a prequel to the first one. I recently started a second playthrough.
Exploration: Feels good and varied. You can even first-person-crawl through tight spaces like wooden logs. Plus you'll find interesting navigation-related tools along the main story.
Story: I like it and it's ties to the original Oceanhorn. However: At some points it does contradict OH1 lore.
Aesthetics: Colours, lighting, locations, details, enemy design are all really well done. Same basically goes for the UI (I just have a little gripe with how it acts when you have a certain tool equipped.)
Combat: Looks good, feels good and works. Hits feel impactful. Even has a perfect-parry feature that staggers/stuns enemies. Critical hits and other aspects that increase your damage are also a thing.
Puzzles: These are usually very basic, and when they're not there's often a pretty obvious hint. I suppose, they really wanted to make sure, nobody gets stuck ;-). To be fair, I used to be bad at puzzles and might have appreciated their low difficulty back then. Also there actually is one moment that had me thinking for a while.
Travelling: In addition to vehicle-based travel-sequences, there are big areas that mainly serve as a path from point A to B. Some people may want more content for these areas, but I think they're fine. It feels adventurous to just travel and enjoy the scenery once in a while. Also enemies occasionally fall from the sky (which is a bit weird) to mix it up a little. What I do not like is that the camera zooms out to give you more of a landscape view in these sections. I'd prefer to stay closer to my character.
Other: This game is pretty story-focused and not as metroidvania-ish as the first Oceanhorn or typical Zelda titles.
And you'll actually get a small party of allies.
The game is polished but even though it has some really cool optional content, it does seem like they had to cut a few little things. Doesn't impact the overall quality though :-). The biggest thing is a missed opportunity to revisit a certain place from OH1.
There's an in-game card game and I'm not a fan. The card game itself is okay, but it's just sort-of all over the place:
Enemies sometimes drop their correspondant cards (and there's always a dialogue window for collecting them) and npcs randomly mention the card game, often at the end of a completely unrelated dialogue..
Conclusion:
Great game. I hope there's going to be an Oceanhorn 3 and that it's not going to be an apple exclusive for years, like its predecessors. Actually I think the devs might be preventing their success by making these exclusivity deals with apple. Oceanhorn 2 is probably the most high-quality zelda-inspired game there is. Maybe it would be significantly more popular if it had been initially released on more platforms.