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cover-Knight vs Giant: The Broken Excalibur

Saturday, November 25, 2023 8:56:49 PM

Knight vs Giant: The Broken Excalibur Review (Zols)

As someone thats beaten curse of the dead gods on all 3 hard modes, rogue legacy 2 without house rules and not being over lvled (with SS to prove it) among other games on the second hardest and hardest setting, and other roguelike/roguelite games, i cant recommend this game (at least if your gonna play it on default setting).
Alot of complaints are about hit boxes. They are as bad as they are saying. For instance, the primal sloth (boss of the second world) has an attack where he spawns a big tornado which you have to dodge (and stay away from since it lingers). The issue here is, that as we all know, tornados are only supposed to hit if your near the twirly center part of its connection to the ground or if you hit thw windy twily part as it moves, but here, if you hit the big whirly open wind part at the top of the tornado that is supposed to be up in the sky and not hurt you, this one WILL.
Then there's lazer attacks certain mobs and boss's have. Let's take the stone totem mini boss in the second world for example. He has a lazer attack that he charges at the top of his stone pillar that either rotate's around or fires in a straight line. If your melee, and you get too close to the stone totem tip (which again, is supposed to be up in the air and not really supposed to hit you/cause contact damage) while its doing its rotating lazer attack, you will take damage even though your really not supposed too.
The list goes on and on in regards to wonky hit box's in a game, where healing is VERY rare.
First off, there is a large lack of healing in this game. enemies on the odd rare occasion drop a healing potion (that cant be picked up and there is no inventory of any kind thus no healing potions to hold onto) which heal for 2 hp (which more often then not is not enough to heal even a hit.
Second off, the melee mobs follow you in the direction you dodge in. so if you see the attack telegraph for them, you dodge, they follow. Then theres enemy projectiles that can from off screen. The projectiles that arent homing arent too bad to deal with, but some enemies do have homing missles and that can cause issues, even for those, like myself, able to dodge enemie attacks most of the time.
Then there is the fact that there is no iframes after taking damage, only during rolling (which again, wont always help you vs melee due to there attacks following you in the direction you dodge in). And the rolling iframes are SHORT lived, unlike in ember knights where you get a bit more slack in regards to iframe rolling.
The merchant you enounter once in each area also has a limited stock of healing potions you can purchase (3 in total) for the entire duration of your run. The lack of healing is honestly a legit issue. Even more so in regards to bosses. They have no pattern, it is random (which rogue legacy 2 had as well, but was managable) and the issue with this is, each boss attack has multiple parts to it.
The second boss for example, the primal sloth boss (which im admittedly currently stuck on), the main attack i keep getting spammed with, first off the shock wave of the initial jump and hit ground, ease enough to dodge, but then he spits out tornado's with a zig zag pattern followed by an after shock and many more tornado's. Even if you follow the general rule of dodge into the attack (one of the tornado's) you can still get hit by another one that is spawned after it or the secondary shockwave (and im playing as ranged mainly, which is really a short mid range spec and not a traditional ranged). You only have so much hp (ranging from 20-35 on average by time you reach second boss aka primal dryland sloth) and you take anywhere from 2-5 dmg a hit and can get hit multiple times instantly due to lack of iframes from dmg or you might dodge one tornado only to get hit by a second one instantly.
It feels like the dodge its self is just useless sometimes. Also theres no life leech from what i can tell so far. Like, ive found curse of the dead gods hard mode easier then this, cause at least there, you can dodge/be fine for the most part (minus some of the final weapons in final boss's last form, which can still be strategized around), this its just like "Oh, did you dodge one part of that attack? ya, we put a second part in that will hit you if you got bad rng, sorry about that". Add into the fact there is no steam achievement for beating this game on default mode and can get the achiev's if you enable ease mode (which this game calls "god mode" for some reason, its NOT god mode in the traditional sense, it just doubles your hp and increases your dmg by about 2.25 times).
Then there is the grinding issues people have brought up. Over all, this game is more frustrating then it is fun to play. between homing missle hits chipping away every 3 rooms, and melee mobs homing in on your position regardless if you dodge or not and the multiple shockwaves/random pattern projectile attacks the bosses have after the first boss, this game 100% either needs a bit more healing or lifeleech added. For someone even of my skill level is spending more time frustrated then enjoying it (and curse of the dead gods hardmode only has a 1.5% completion rate, which is even smaller when you take out the SAM (steam achievement manager) abusers and cheats) and a 7.1% normal mode beaten rate).
There's also no real way to tell if people have beaten it on the default setting or ease mode via SS. Which give's those frustrated with design of the game on normal mode even less incentive to stick it out on the default normal setting instead of switching over the easier setting. Over all, this game 100% should have had at LEAST a 3 month EA period.
Also, if you dodge about .1 second before a hit lands or at the same time the hit would land, the tie/almost tie goes to the mob, and you take dmg.
Also, mobs sometimes have contact damage (mainly the rock dudes in the first area, sometimes they do contact dmg sometimes they dont, either that, or if your right in there face just as they are supposed to spawn there telegraph to indicate they are about to attack which gives you rouhgly 1.5 seconds to react which is not a problem for me, they bypass the telegraph and hit you instantly giving you no time to dodge)
Oh and you can only save at the very start of a biome/level (found this out the hard way after finishing a third of a lvl, exiting to go eat and coming back to seeing i had to redo an entire area and loosing buff's i had gotten earlier).
Over all, this has to be one of the worst (easily top 3 worst) roguelike's/lite's if not thee worst, ive come across and played. Definitely the only one to date to leave a sour me with a sour aftertaste after every single play session.
It's just coming across one thing after another that was either poorly done, poorly thought out, or poorly coded and i have LOVED everything about/regarding arthur and the knights of camelot since i was a kid, but this? If there is an afterlife, and in order to make room for new memories in the afterlife, i have to delete some of the ones that i got in this life, i will be choosing everything regarding this game, since nothing positive has come from it, no increase in gaming skill, no enjoyment, and nothing to make me want to play it more to increase the power of the character im playing. It makes perfect sense why this game has under 120 reviews and hasint sold alot or caught the attention of any twitch streamer.
EDIT: One more small edit to add, be wary of some positive reviews. After reading a chunk of them, its clear they either legit did'int play the game much (some saying bosses have attack patterns.... they dont, its fully random, thats easily proven via playing the game or watching youtube), or are SAM abusers (cheat to unlock steam achiev's using Steam Achievement Manager), or are private accounts with very little time played (seen this with other, low review/low sale indy games artificially boosting the games rating).