Knight vs Giant: The Broken Excalibur Review (Khorne)
@devs
great game. here are some improvements for the grind flow which get kinda annoying after couple of runs.
(possible spoiler alert)
QoL:
- remove animation when using teleport
- remove giant animations and dialogues after first encounter (before and after fight)
- remove rewards screen at huntress after pressing "completed"
- remove standard dialogue from pan piper and make the treasure chest interactable
- remove standard dialogue from merchant and open shop directly
- automatically activate fountain after giant kill if it has not been used
- spawn merchant after giant kill for faster access
- in town: menu with access to all unlocked features (available after credits)
- screen to see all available morgana buffs and flowers
- it is sometimes unclear whether a stat affects skills, attack or both (e.g. crit)
- reduce time to select an option (F key) or remove the duration completely
- the wind blower monsters are just annoying and interrupt the combat flow. maybe let them heal monsters instead
- huntress: add more quests or slots to unlock
- civilian houses lvl 2 should be 1 diamond instead of 2 (the blue resource)
Balancing:
- rework tarot cards: if I get too many crap cards I just go die and reroll. It gets annoying such that I never use them anymore. It would be better if a single card has a positive and a negative effect where the positive effect enhances a specific stat to allow a certain build. Or that each negative card gives increased drop chances for gold / souls. (also "reduce max hp" is too high or should be weapon dependent)
- morgana: I never use it as the negative effect almost always outweighs the positive effect
- the shield wall skill is too op: reduce duration to 6 sec
- low hp threshold should be higher (30-40%) as it is negligible otherwise or in case of the perk "death blow" make it insta-kill at 10% max hp
- there are 2 perks that give attack speed: for bors weapon the blue one give 5% and the red one 2%?
- 1% insta-kill is underwhelming: additional effect could be to also deal 0.5-1% max hp dmg to giants
- upgrades at graybeard are too expensive compared to how long it takes to beat the game. I got hardly any upgrades (4 perks lvl 2) and would need to grind the rest now
- there is a perk that give 3% increased movement: negligible unless it is a type and should be flat 3
- active skill: poison puddle seems to be way too small
- second giant is underpowered and needs a buff. i never had to dodge anything there and could just brute force. if the attack pattern is that simple / slow it should hit harder
- skill orchid of malice: the same attack cannot apply poison to a monster multiple times -> change attack pattern with multiple projectiles from parallel to angled attack. otherwise there is hardly a benefit to use multiple projectiles with poison
bugs or missing info issues:
- it is possible get "cleave" upgrades with weapons that dont have cleave e.g. bors
- tarot card 30% increased burn dmg did not affect burn (e.g. with 4 burn it still did 4 instead of 5 dmg)
- higher poison stack should overwrite lower poison stack (e.g. if enemy has 30 poison dmg stack and I hit with a 50 poison dmg stack it still applies only 30 dmg)
- does poison or fire stack? I feel like one should stack with low dmg and the other one should deal higher and not stack, otherwise they are the exact same mechanics
new features:
- unlock new tarot cards, upgrade tarot cards
- unlock new flowers, upgrade flowers
- unlock new morgana perks
- unlock new token perks for the merchant (40 souls)
- reroll / ban / lock upgrade options (maybe use the normal citizen / children)
design issue:
- usually to get a decent build you want to either fully upgrade the skill or the weapon. mixing both usually results in less optimal build so mixing different statues is not desirable -> there should be synergies when choosing skill and attack from separate statues (e.g. each weapon and skill has a unique modifier that is only active when choosing different statues, or there each combination of statues gives a unique effect)