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cover-Hard Bullet

Wednesday, October 23, 2024 5:34:21 PM

Hard Bullet Review (hoby)

Pros
- infinite slow motion is nice
- hit detection across body parts is good
- it’s pretty performant in the levels
- minor throw assist is very satisfying
Cons
- a little too easy to bodyslam people and too hard to grab them
- especially when not in slow mo, it can be way too difficult to perform the attack you intend because of chaotic impacts between body parts and imprecise control stick movement
- I don’t understand why the guns rotate around sometimes
- waves of enemies in the same maps gets tedious after a while
- progress using the weapon only leads to unlock skins, which I don’t really care about
- for progress I’d much rather receive weapon attachments or new abilities
- it would be great to automatic slow Mo engageable when diving and sliding, also to have those control options present
- the weapon aim seems very off when looking down the sights, I think most of the time it is too low
- I miss not having laser sites as an option or progression item, for longer distance shooting. This and the unpredictable iron sites makes me usually play by dodging until I can get close enough for a point blank shot. But if I’m that close, I may as well use a sword.
- the frame rate I get at the homebase/shopping area is very bad
- I don’t understand why some weapon throws are perfect kills and some of them just bounce off
- for some reason, I can’t get to any settings menu using controller button, so it would be nice if I could get to them from the homebase
- many of the body and armor hits don’t make sense for what they do to the enemy. Like why does a gas mask protect them but fly off? Why can I not shoot through the view slot of the helmet? Why does body armor seem to work for them but only for a few shots? Why does a slash to an arm kill them outright?
- after kills some of the guns disappear too quickly, and empty guns remain on the ground