logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Hard Bullet

Saturday, December 31, 2022 11:06:09 PM

Hard Bullet Review (Eagle91)

I've only played for a little over half an hour and I have mixed feelings about this game. I recommend it, as it is fun, but I have a few concerns. My main issue is that there is oddly almost no haptic feedback in the game, aside from a slight vibration when you pick up a weapon. That's it. No controller vibration when hitting with a melee weapon or shooting a gun, or from being hit yourself. I'm playing on a Quest 2 (through Virtual Desktop), so that should be present as my controllers work fine in other VR games. Without that feedback, I don't actually know if I've hit someone and it just feels off when they suddenly recoil without an impact. I even combed through the options menu looking to see if it was strangely disabled by default (why?) but it isn't even present. Hopefully this is getting patched in soon, as it's a pretty basic feature that is oddly missing.
The enemies also often randomly die when approaching me, without me even touching them. They sometimes die upon spawning, too. That was funny at first, but it's become irritating. That needs a fix, as it kills the flow of the game. The waves also sometimes break and stop spawning enemies at all, even though the battle music is playing. Again, needs a fix.
It's a fun game and I think I'll keep it to hopefully see those issues fixed soon. It's early-access, so I can forgive some bugs here and there. Most urgently, the lack of haptic controller feedback needs an immediate patch, as that's a basic function of VR combat games that both increases the player immersion and simply lets them know they've scored a hit on an enemy or have taken a hit themselves. I've only played through the Sandbox levels so far, and that's very fun. Eager to see where this goes.