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Saturday, December 28, 2024 8:22:44 PM

Hard Bullet Review (a incredible graphic)

i like blade & sorcery and i like the modded-in firearm options available for it! i was hoping to find something that was like blade & sorcery but more geared around the guns - and not H3VR. this is not it. i'm not really sure what this is.
from the moment i launched hard bullet, my character would not stop jumping. i determined that putting your thumb anywhere near the touchpad of the index controller would make you jump AND automatically trigger slow-mo at the same time. so you have to have your hand in an unnatural position while playing. whatever. i'll jump. this would not deter me.
i finally got the controls menu open. surprise! it's just a diagram of what the controls are with no in-game way to change it. yes, i know you can modify it all through steamvr. reliance on third-party programs that might not be in place when your game is still around is silly. but that's not my problem as a consumer so it didn't deter me. you can turn off the slow-mo with your jumping, but you can't turn off the jumping. sure. whatever. i will continue to jump through your game at normal speeds.
i drifted aerially about the main menu warehouse, my arms slowly floating about to track where my real-world hands travelled. items slowly moved towards my telekinetic hands. the strange, cottony slowness of the movement made me feel like i was in a dream. this would not deter me either.
i made it into a "patrol" in the fluorescently-lit City Made Out Of Alleyways and bunny-hopped towards an enemy. he stood stock-still and fired every bullet in his possession around the outline of my bouncing body.
i closed in on that poor sap like a homicidal pogo stick.
i think my hand may have gently tapped him, or perhaps my elbow after i had enabled "Enable Elbow for Martial" in the settings since i'm a big fan of Martial. there was no tactile response, but my assailant kind of fell on the ground noiselessly like a wet blanket. the shaders on his body made him look like he'd bathed in grease or sweat before coming to die to my hand gently brushing against his hippocampus. maybe the sweat was because i'd reached into his mind and plucked a lobe free as a donkey would pluck a fig free from the tree that bore it and the human body isn't meant to experience that kind of dissection while alive.
picking up the lobotomized man's pistol, i blasted his friend who just sort of yelled distantly and continued to fire at me without flinching as spheres of blood blossomed forth from the strange, vacant zone where his heart should have been. four more of the exact same guy joined him to shout and fire at me. they all looked the same. i was up against the angry sailor quintuplets, all firing M1911s at me on some kind of neon staircase. back in 2000, had i been witnessing this on my CRT monitor or on the front of a video card's box, i would've been wowed.
i jumped over and over atop my one kill's body while his friends shot at me but i could not activate the menu to close the game because i was an unstoppable jumping force, so i just took the headset off. if those guys had moved out of my ineffective pistol's range and into my brain-scrambling elbow's attack radius, they'd have been done for.