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cover-Five Nights at Freddy's: Security Breach

Tuesday, February 11, 2025 12:14:10 AM

Five Nights at Freddy's: Security Breach Review (spooky)

"THE NEXT CHAPTER IN FEAR" uh.. yeah.. sure...
Okay look, this is a horrible FNAF game.
I do not need to introduce you to this game, it's Security Breach, we all know about this..
I am not fond of SteelWool as a developer, it does not surprise me that this VR studio could not handle a full open world type game, and tbh I think it would be dumb to assume that they could.
I do not want to come across as "punching SteelWool just because" but having recently replayed this game I cannot help but think "What the hell did they even patch?"
I played this game when it came out and honestly.. what did they do? Like yeah sure they did obviously do a lot, just take a look at their patch logs. But it feels like nothing has changed..
This game, at the point of this review, is still insanely buggy and has game breaking glitches that seemingly will never get patched. The last time they rolled out a Patch was in August 2023 and it looks like they moved on from SB, leaving it in this state and still charging 34€ for this game.
Thankfully this is not a 60/70€ title, but they better be working in silence on this game because despite all the patches, despite the RUIN DLC, I still feel ripped off..
I am not saying that they "Have to stick with this game forever" or anything, but didn't they say that they will give SB long term support?
The level design is also such a hit or miss, some parts, like Fazerblast look great, whereas the Maze gives me PTSD.
The Maze is easily the worst location in the entire game and I do not understand why they included it.
I love the idea of this game. an open world FNAF sounds like a dream and I remember back in 2015 thinking how cool this could be, well I think I now understand that a "open world FNAF" is not a good idea just because it needs to be done right, and that is no easy task.
I love the aesthetic this game has, the theme of the Pizzaplex is great and is easily one of the game's strong suits. However.. it is hard to enjoy this area when it is not scary at all, everything being lit up makes the map look good, but it also makes the game a cakewalk to go through.
Not to mention the horrible AI in this game, chases are easily avoided thanks to Freddy, but then sometimes the game just glitches out and suddenly you have animatronics teleporting behind you constantly for a while while you are trying to walk through a STAFF Bot infested Mall.
The amount of STAFF Bots they added to this game is just criminal, they knew that having just 3 Animatronics chase you sometimes is too boring so they opted to spam the maps with countless of "HAH GOT YOU" Jumpscare machines that get old after the second one.
The Animatronics having a personality is fine on the surface, it just makes me dislike 2 out of the 3 enemy animatronics, aka Roxy and Monty.
It feels like they poured a ton of time into Roxy, making her insanely self obsessed and unlikable (tbh I only like her in Ruin), meanwhile Monty has "I am angry, raaaaa" as a personality. I rather just take the silent animatronics out of FNAF 1.
Or a more fair comparison, Sister Location, those animatronics also talked and had personality, and it was done right.
A bold choice to remove Bonny and Foxy from the roster, as they easily are the most liked ones.
Now if this was a choice by SteelWool or Scott, I do not know, but I mean HEY LETS BRING BACK AFTON RIGHT?
Let me briefly talk about the DLC..
RUIN is for sure the better game, it removes the Open World for a more linear experience and I think this is the way forward for them, they can actually make a decent experience with linear levels.
SteelWool seems to have ideas, but as we know from the 10 Year Anniversary from Scott, he (Scott) did not communicate properly with SteelWool and the Director of this game had to piece all of this together.
Ruin works, I have less issues with this DLC..
But let's get back to Security Breach. The multiple endings I feel like was added purely because "Well, FNAF has multiple endings, so we have to". But they took this and cranked that up to 900% with endings that just do not really make sense, look bad and made people confused as to what the canon ending even was. Some are comic strips and some are fully animated. Which made people (and me) assume that endings like the Afton ending were canon, but apparently no, the Princess Quest ending comic strip is the actual one.
Vanny/Vanessa was also such a joke, what a way to ruin FNAF's next antagonist. Vanny had so much potential, but they fumbled the bag with her to the extent that they seemingly want to make the Mimic the next big bad evil guy.
I will admit, I am not good with the FNAF lore, I pretty much stopped looking at the lore after FNAF 4 and only know the key details from SL and FNAF 6. I have 0 clue about the books and ngl, I do not wish to get into those xD
The review is this long and I have not even gotten to the performance..
Oh boy..
Alright so, it sucks. The performance of this game is so horrendous that my PC cannot play this game smoothly and have constant stutter and loading issues ON AN SSD.
Like yeah sure, I run a Intel Arc, but come on this card runs other Unreal Engine games just fine. If the performance would only be a "consistent bad" then sure I would lower my settings from the highest to medium or smth, but in some areas I get 100 FPS, in some I get 30, makes sense..
Ray Tracing also seems to be a Nvidia only feature, which sucks. I would love to try the RT features again and not absolutely destroy my performance because the 2060 can ray trace "in theory".
Not to mention, I ran out of VRAM once, on a 8GB card, how the hell?
Some devices, like the PS5 and the Steam Deck of all things, run this game just fine. But I would cry if this game had performance issues on the PS5, not because the PS5 is a insanely powerful console, but because IT WAS MADE FOR IT.
Remember that Security Breach was supposed to be a PS5 timed exclusive title. Which seems to be a theme with SteelWool, they really do love the PlayStation ecosystem. Their next game was shown on their Twitter with PSVR2.
Like yeah cool and all but the core fanbase of FNAF is on the PC, not a console..
Don't get me wrong, I am not "PC Master race, screw consoles" or anything. I like that more and more games are becoming cross platform. But that does not mean I like when developers make a game for a certain console and shoddily port it to PC.
I will not get into Help Wanted 1 and 2 here, as this is a Security Breach review and those two games have their own Store pages. But my trust in this dev is broken and I will most likely not be supporting them with my money in the future unless they actually deliver a good game.
I could go on and on, but let's just say this:
I genuinely hate how games like Cyberpunk got ripped apart and was deemed one of the worst launches / games. Meanwhile Security Breach in comparison has only gotten a pat on the back.
Cyberpunk has gotten so many fixes and patches where it essentially is a completely different game now, it is good.
Security Breach is left in ruins, buggy as hell, feels awful to play and is only fun in the sense of "haha so buggy"..
How is this game "Very Positive" on Steam..