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cover-Dead by Daylight: Hellraiser Chapter

Monday, February 21, 2022 7:37:49 PM

Dead by Daylight: Hellraiser Chapter Review (gak)

Adaptation: THE BOX, YOU OPENED IT, I CAME! The first Hellraiser movie didn't have any notable locations they could've converted to a map, but getting just a paragraph is indeed disappointing because Kirsty seemed like another Scream Queen that could've joined Laurie and Nancy (from Elm Street). Pretty much 90% of the adaptation is from 2 scenes, where Nancy first summons them, and then later when Frank had been corralled into the trap.
I got my adept on my first match with him, literally minutes after I bought the DLC, so I'm most likely one of the first people with the achievement.
Killer: Pinhead's model is so pristine, even though his robes only have physics applied on the lower half. The nails on his head, the facial animations in the lobby, all the electrical animations (used as hand-drawn visual effects in the film), THE mother f*cking VOICE LINES, and the lament configuration's unique killer instinct.
It was cool to get a charm of the Lament Configuration Box for survivors as I really liked the design and it actually feels like a 'collectible' charm for once.
For the sake of the game, his power had to be simplified to using his classic 'chains' from the comics. Playing him feels like I'm playing Clown, but with more finesse and culture. His anti-loop power is weaker than his passive. It's like Nurse when you set a portal, and then like Hillbilly when you're curving your chain. But most of the time, the RNG of the chain spawns pretty much decide whether the attempt you had was useful or not. The passive pressure he gets for free is far more lethal than Nemesis' zombies as it actually does have a significant presence in the trial. If one survivor doesn't constantly go for the cube, it would backfire on them when the chain hunt starts and it gets harder to solve the cube as chains will harass you/ interrupt you while you solve it, letting the killer know where you are without you getting any progress done. But if you're not a coordinated team, all 4 of you might potentially go for the cube, and waste even more time not doing gens, giving the killer way more pressure than the Pig ever would.
For how you make use of his Passive, there are 3 scenarios:

Scenario 1: You ignore the box while you're in a chase to secure a down than gamble it to start a new chase.
Scenario 2: You teleport to the box whilst someone is doing it far away and you're not in a chase.
Scenario 3: You interrupt a person solving the box to start a chain hunt.

You can then keep chaining chain hunts as long as you keep finding the person holding the cube, which is relatively easy as they would be oblivious, they could be interrupted by a chain if they didn't go into a corner to avoid it at all costs, and because chaining chain hunts upon chain hunts is the best part about this killer, cause it's a different kind of snowball compared to what other killers offer. This keeps them under so much pressure even while they have full control of their character and aren't slugged... so you can giggle behind their backs as they try as hard as possible to get out of this situation.
His perk, Hex: Plaything is fun if you like it when survivors cleanse totems because that means there will be lesser and lesser places for boons to be set and it has amazing synergy with Hex: Pentimento I hate Deadlock because it has prevented me from kicking the gen with the most progress too many times. I don't care about Gift of Pain.
His Mori used to tear your soul apart, but now just has such sights to show you. It is quite literally the exact recreation of Frank's death from the 1978 movie. He's too lazy to use his hands, so the chains pretty much do everything for him, including opening lockers, breaking pallets, walls, picking up survivors, etc but the animations look cool, so that's a-okay!
Music: His 8-meter sounds like sirens blazing at very quick intervals, and it feels like a remixed version of the intro sound from the Silent Hill map, but his chase feels like non-rhythmic noise. The highlight of this category are his voices. In the PTB, he had voices done by a random guy, which sounded very 'post-nut climax-y', so a lot of people memed on it. But later in 2022, they got hold of the original actor, Doug Bradley to submit a whole bunch of voices that fit right into the seeker of pleasure, and they are a joy to hear every time because they aren't overused to the point of irritation, unlike the Trickster's voice lines.
Along with this update came MMR, which might have been the reason the game peaked just a few days before this Paragraph launched. No one really talks about the NFTs anymore, so I didn't bother mentioning them in my review.