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Thursday, July 27, 2023 7:25:59 PM

Company of Heroes 3 Review (MISTERxExOWL)

What can I say, I knew better than to buy this game and did anyways. I've been playing COH since before the original had any expansions. I participated in the closed alpha for COH3 last year and it took a half a day to write my review, and voiced a lot of concerns to their development team. And I read plenty of negative reviews for months after launch.
I thought I would still give it a try and after 70 hours of game play I can give an honest and thorough review. I wanted to like this game even after the fiasco Relic caused with COH2 when they added all that in-game micro transaction stuff and broke the games profile progression for many accounts. I should have known better, with how gamer developers are these days.
COH3 is a huge disappointment, most people call this an unfinished game although I don't think I or Relic/SEGA would necessarily agree, after all it was finished enough for release. The game is however very much unpolished and poorly implemented in regards to actual game mechanics and performance. More than that however, the in game combat progression, diversity of game play and Veteran unlock progression shows very clearly the publisher and parent companies have pushed this game into release before it was ready.
Tactical Map:
- Tactical map animations are slow and choppy.
- Tactical map movement input is clumsy
- Tactical map information popups and overlays interfere with the player ability to interface with the tactical map at times.
- Tactical map rendering glitches between turns required the user to zoom in and out again to restore textures. (zooming control input is inverted while map is glitched, this seems like an obvious and more serious bug occurring)
- Tactical map game play is where most of the story telling happens and is lacking impressiveness entirely What few cut scenes do exist are short and poorly animated or still shots all together.
Real Time play:
- NPC/AI players are not very challenging.
- Diversity of real-time maps is very lacking, (I don't think there are more than a half a dozen maps per theater/campaign.)
- Ease of movement and environment interaction does not always respond as expected. Commanding a squad into cover sometimes sends them running off in another direction.
- Real time map textures glitch, where players cannot pickup dropped weapons, supplied or crew weapons.
- Real time map NPC/AI player reactions are unpredictable and do not always make sense for the mission goal. (for example; NPC armies will bypass zone control points in domination, in favor of resource points)
- Real time map NPC/AI player are not challenging at all in lower difficulties and are only challenging in higher difficulties due to increased build and resource rates, Level of aggression is almost indecipherable.
Tactical map game play and real time game play do not feel like a cohesive experience and the game overall leaves a lot to be desired. It is understandable why people would go back to COH2 after playing this game, even though COH2 did not end a a great place (not being bug free and all) it is a much better experience than that which is offered with COH3, it lease it feels cohesive and immersive.
COH3 is a prime example of developers being pushed to add more features and get their target goals finished, but not being given time to do a good job. Publishers dont care about customers anymore and game companies spend as much in advertising as they do the actual cost of development, sometimes more. It is obvious with COH3 the publisher pushed for release before the game was ready and now we the 'valued' customer get to deal with a product that while finished in a technical sense, is not done.
I cannot recommend spending money on this game until Relic and SEGA get their act together. Releasing unfinished games is a predatory practice, to put it nicely.