Arma 3: Creator DLC - Reaction Forces Review (Clorox Enjoyer)
This is a honest review of this DLC.
General features:
Feature
Review
Sound design
Good
Vehicle quality
Slightly above Vanilla
Equipment quality
Vanilla quality
Gameplay (scenarios)
Mostly mid
Visual Effects
Really good
Now to the scenarios - this DLC adds 4 scenarios
Air Control
QRF
Training Day
Fire season
Air Control appears to be the main scenario, I haven't played much of it but from what I have played it seems to honestly be really good and well made.
QRF is absolutely rancid, the worst one of them all by far, in it you can choose 3 locations, once you've chosen a location you spawn about 500 meters away from it and have to drive to it, once there you have to "defend" the position for 20 real minutes.
Defending is mostly just waiting around for the next 5 minutes and after about 7 minutes when the spawned AI finally reaches you they're at first way too small in numbers to pose any challenge, but that will instantly jump to hundreds of AI swarming you with vehicle support too. Maybe it's a skill issue but I tried doing a single QRF mission for about an hour and gave up every time near the end due to the insane hoardes of enemies thrown at you.
Training Day is a pretty alright and detailed mission, it's honestly just your standard mission, you enter a helicopter and train putting out fires on an airfield.
Fire Season is a really good mission, I personally enjoyed it very much, the only downside is you'll have it done in about 15-20 minutes.
The Vehicles - In total this mod adds 3 Vehicles.
The Pickup with 7 variants. It is available to every faction (although not all variants are). It handles and drives really well exceeding vanilla quality, the vehicle design and textures itself are vanilla quality.
And the Helicopter with 3 variants. Civilian, SAR and Military. It's pretty alright.
And the hellcat with some added pylons and reskins.
And a tempest and hemmt reskin for civilian things.
Editor Objects:
This adds 2 new modules, hit indicator, which will play a little sound every time you hit someone (used in the QRF mission) and the Wildfire module, afaik the Wildfire modules does not spread any fire, it only spawns the particles, which look really good. It does not have to be placed in a forest meaning you can use it in a city.
The equipment:
This DLC adds a new drone type, the Loitering Munition. Launched from a 3GL or EGML, it is incredibly slow making trying to hit anything with it a painfully boring process, and when you finally hit something it does barely any damage and it's damage radius is slim to none, in other words this drone is completely useless.
The Commando Mortar, I honestly love it, it looks, sounds and works good, it does alot of damage and is pretty effective.
The Twin Mortar, A remote controlled UAV that shoots 2 mortar shells at once, both impacting at almost the same position making it completely redundant that it even has 2 cannons, unless you wanna do a ridiculous amount of damage. The cluster munition is also buggy for it. It is honestly a really cool and effective mortar tho, especially combined with the fact you can remote control it.
New Thermals, they're pretty cool.
And a few new redundant weapons that you probably won't use anyways, along with a few new helmet types.
TL;DR, Comparing this with some things that are on the workshop I'd say this is not worth paying for at all. 8$ is heavily overpriced but you get more content in some free mods.