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cover-CorpoNation: The Sorting Process

Friday, February 28, 2025 6:00:30 PM

CorpoNation %40 indirimli! Kadınlar Günü Satışında Öne Çıkanlar!

Greetings valued employees and potential future employees!
We are giving a rare peek behind the curtain to our most successful workers at the workings of the Game Development Sector for CorpoNation: The Sorting Process in celebration of the upcoming International Women's Day and CorpoNation being a part of the Women's Day Sale here on Steam!
Canteen Games, the studio behind CorpoNation: The Sorting Process is co-founded and co-lead by Vicki Tingle!
We've asked some state-approved questions of Vicki, to share some insight in to the wonderful work happening at Canteen to ensure the Game Development Sector works efficiently...
What’s it like being part of the founding of a game studio?
"It’s a lot! If things go wrong or don’t work out how you want, there’s no one you can blame, but the opposite is also true; all of your successes are your own.
When there’s just two of you and you’re both running everything, you get a lot of creative control and freedom, which is super gratifying, but also tons of pressure."

What challenges do you think women in particular face in the current game development climate?
"Still too many. You keep hoping that the sexist voices will die out, but somehow they stick around. It makes being visible as a woman in the industry a frightening thing. There are so many admirable women who take the brunt of it, but they should just be able to work on games without having to worry that someone will harass them, or review bomb things they’ve worked on, or compile silly lists with their names on. Making games with the state of the market and the industry right now is hard enough, without simply existing as a woman posing such a problem for some people."
What are you most proud of during your game development career?
"I think meeting people in the wild who played our game and loved it has been the most gratifying thing for me. It’s hard to measure what success looks like when you’re making something niche that you know isn’t for everyone, so every time someone tells us that they loved the game or talks about a moment that made them laugh, or a moment that felt too real, that’s when I feel most proud."
Does CorpoNation have any elements that reflect anything you’ve experienced in real life?
"Definitely, there’s a lot of personal experiences in there. I dropped out of university and had a lot of really rubbish jobs after that where I felt dehumanised and disconnected. It seems like a lot of companies have developed a real need to convince their employees that they’re having a great time and that working for them is great. You can be working miserable hours for miserable pay and your boss will be like, “you’re so lucky to work here!” instead of trying to make things less miserable."
Do you have a message or piece of advice to share with other women looking to get into game development?
"It’s been said to death but imposter syndrome is really real and you have to try very hard not to listen to it. You deserve everything you achieve and more. No one knows what they’re doing most of the time, so if you know what you’re doing even a little bit, you’re going to be okay."
Want to know more about the glorious work of the CorpoNation? Watch the below training video!

CorpoNation: The Sorting Process is currently 40% OFF on Steam as part of this event so there's no better time to start your new role...
Work hard!
https://store.steampowered.com/app/2159960/CorpoNation_The_Sorting_Process