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cover-You Suck at Parking

Tuesday, July 2, 2024 4:31:59 AM

You Suck at Parking Review (xul)

I'm not sure if I'd buy it at full price (I might, I've gotten hours of enjoyment out of it), but it's absolutely worth it when it's on sale. The game does not take itself seriously at all (listen to the "soundtrack"), and is a good time while still requiring a decent amount of skill. I found iterating over a level attempting to get perfect parking almost zen-like: minor changes and corrections while focused on doing it all without errors (which could be somewhat challenging and, yes, frustrating).
I'll echo the sentiment I've seen from others that the world map is sort of obnoxious at times. On two of the worlds, I ended up having to drive around for far too long just looking for a level I hadn't done (and couldn't seem to locate). Messing around on the world map is fine and all, but it would be pretty nice to have an option to just jump into the level.
It is "physics-based," so sometimes there's goofy behavior of the cars, etc. that can be a little surprising (and obnoxious). I also had some times where my past wreckage was still blocking the track when I respawned...so I'd end up hitting it and ruining another car's attempt. This was usually only when fine-tuning something near the start of the track, but still sort of sucked when it happened.
I "perfect parked" all levels but the very last of the inferno update (which I plan to revisit). Also might revisit some levels to try to get my times down and explore shortcuts (one of the joys of this game), as I know there are levels where I took the slower route and never found (or went back to find) a faster route.
There's some cosmetic bullshit gated behind coins (that I guess you can get from daily challenges I haven't found? Or buy?), but it has no impact on the gameplay.