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Tuesday, November 7, 2023 4:24:52 AM

Wild Hearts Review (Paincake)

What an absolute waste of potential.
I really enjoyed the time I put in with this game. I was one of the lucky ones, my performance was on the more tolerable side. I can't say the same for the others who played this game obviously, as their voices are loud and uh, constructive to say the least. But this game really was a diamond in the rough if you ask me. The game play was fun, weapons were intuitive and had style. Even the building mechanic, while reminding some of a certain battle royale, really set it apart from other monster hunting games, and really added to combat. Also the music was *chef's kiss*. Oh, and the game didn't look too bad either.
Which is why seeing a project such as this be completely gutted when it had all the potential to deliver, hindered all because of something like the performance is absolutely one of the lowest points in gaming for me personally. It was literally the one thing people were screaming at to fix who even bothered to stay and put up with this messy game. I think the most irritating part to all this is that we will never truly know why we didn't get that performance update. Y'know, one that actually worked anyway. The game is held together by duct tape, especially the way it was at launch. It's a miracle that this thing pumps frames at all for people.
Overall, to see a game that could of succeed join the bargain bin section is really disheartening. EA and Koei also had a pretty bad track record with performance in their games at this time, like Star Wars Jedi Survivor for EA and Wo Long for Koei. I want to tell myself that if they made a sequel it could fix things, but that is a really dumb bar to set for even me (plus it will most likely never happen now). If you need to acknowledge the great parts of your game by making a whole ass other game then you're missing the mark a little. That game may do well and bring in a lot of people sure, and the game itself could be seen as a positive. However, just because there is a new shiny game that people like does not influence the turd before it or stops it from existing. It's still a smelly turd, only now you are trying to justify the state of it with something that stands on its own merits.
I'm not saying sequels to rough games is a bad thing, I'm just saying it doesn't justify the bad game from being bad. WILD HEARTS hit all the right notes except performance. That is tragic and concerning. It's tragic because of what could have been, and concerning because this isn't the first game EA has pushed out before it's done and then wipes its hands with, and it won't be the last.
Plus, I'd probably not want to even see a sequel of this game as much as it pains me to say, because I do not trust EA or even Koei, not even to let me down one more time.
EDIT: What I tried to convey in the last part but I think I explained horribly is that if you are making a game and it is received bad only to then make another game with barely anything new added, then all it seems like you are doing is rekindle the same game again which people already played. This is not new either, but while big games like CoD, FIFA and Pokemon can get away with this, new IPs cannot. Now that might seem like too much speculation, and you are right it is. But that doesn't mean it's not probable at all. After all, this is EA and Koei we are talking about.