While the Iron’s Hot Review (serpent_squared)
This game has a lot going for it BUT there are just too many small irritants that I don't think need to exist. I am near the end game I would say 85-90% done with the content.
The whole premise of the game is that you're building up your town and reputation via your black smithing skill. Naturally this means you unlock and build different features of the town. BUT. These features do not really make life easier for you.
The resource gatherer needs to be babysat. The people can place orders to your town, but you have to go to theirs to deliver, which is really no different than what you'd be doing beforehand. Without the noticeboard in your home town you'd still be making a trip out to get their order, craft it while there, and then fulfill. Travel time has not been removed at all for this. And it's not as if the town upgrades are that easy to complete. And all the town upgrades are like this.
Ex. you upgrade your house and it gets more floors, and one of the floors is literally just a chest for gold and a clock to check world time. You don't need the chest. There is no issue with carrying your coins on your person at all. You don't need the clock, and even if you did it's inconveniently located on the second floor so you have to ride up there just to check the time? It makes no sense.
One of the upgrades that miffed me as well is the mailbox. You literally get no mail. Unless you have your resource gatherer, but why do that. The numbers they collect are laughable and most resources can be bought/acquired easily. You can't use your mailbox to deliver completed items. That would make too much sense.
The game is grindy and shallow feeling. The most life it has is a quest where your ox tries to give another one flowers. Or the dog that is in the game. Everything else is just bland, and if not bland it's likely irritating.
More quality of life stuff:
When crafting you get booted out of the crafting area after you've made the part. So if the item you are making has 4 different parts you're needing to re access the crafting station after each one. Then there isn't a good way to make multiple parts either. You have to individually click out the number of parts you want. Making things in batches is annoying. So if you have to make 50 pieces of something (and you will) you'll be clicking 50 times. The SAME issue is involved in the assembly process too. You're clicking 50 more times to finally assemble all the parts together. Or you can use this dumb hover and long press, which then puts the whole stack of parts in a slot BUT you usually need to split the stack and there is no way (that I know of) to split the stack. Why does this have to be some cumbersome? This is a game where crafting is a HUGE component and the game makes it downright painful at times.
Next let's talk about storage. The placement of the storage makes no sense. You'd think that a blacksmith would have a place to put their spare parts, ores, or whatever in the smithy right? And maybe you're be able to craft and pull items from storage nearby. That'd be a nice feature right? WELL. You won't find that in this game (at the time of writing).
The things you do feel quite meaningless and unimportant. You're just an errand boy (no choice to customize your char) and you have people calling you cross the whole map (there isn't actually a map to view the whole map either btw). Keeping track of your quests is also buggy. You can't use your scroll wheel to go down the quests, there is no organization, and you can only pin one at a time. This might not seem like too big a deal, but you'll get 5 quests from a village and you have to juggle menus to try pin recipes (which you can't attach numbers to) and look at the quests. It's poorly done and overly complex. Should be able to look at things at a glance.
The quests themselves are also not really great. Sometimes you'll get one that just lists the person's name that you have to return to, not their location. So if you've forgotten where they are you get to either google it, or visit all the villages hoping it's in the closest one.
Items also all become copies of each other. Let's say you have a blueprint that is 2 pieces of iron. The next blueprint will be identical but with steel. And then the next material. And so on. Granted this makes it easy to guess blueprints, but that also devalues the point of trying to strive after blueprints.
If you're looking for a relaxing game, this one just isn't there yet. I've played for 12 hours and feel very little about the game and accomplishments in it. There is no sense of achievement. Just a slog.