We Were Here Too Review (AYVEE)
I think the concept is VERY fun. The puzzles are unique, the assets are good, the lighting is nice and moody. The different roles you and your partner serve during the puzzles are swag.
Yet, it was SUCH A STRUGGLE to get it to work in the first place. Steam told me this game should 'partially work with my controller' meaning, I should be able to play the game overall, yet some of the mechanics I would have to use a KB and mouse for. That simply... is not true. Do not try to play this with a controller lol. I could not walk, I could not navigate the menu/options, I could only jump. This is confusing to me, as the game DOES show game-pad inputs in the options tab.
I appreciate the effort put into the story/world-building, yet the typos (and blatant mistakes in writing) ruin it a little. I understand, I am Dutch myself. Some of the words found in the books around the game, that are meant to give you insight into the story, are just spelled incorrectly.
Even with my right microphone selected, and having it work for the first 30 seconds, me and my friend were unable to keep the in-game VC (radios) working for the entire duration of a SINGULAR puzzle. We ended up using Discord VC and had a great time regardless, though.
I like the hidden achievement, it was fun to try and solve that little mystery :D Having separate achievements for the roles is also really fun.
✅
- EZ game to 100%
- Very fun to play, diverse roles within puzzles (so you can play it twice and still find it challenging)
- Music was good and just enough stress inducing
- Helps people REALLY understand the importance of knowing the difference between left and right.
❌
- Buggy with in-game VC
- Gamepad support was doodoo
- I found the scary guy rather scary, but I am also a bit of a p*ssy, my friend does not fear him in the slightest. But he made me jump a couple times. (please do not laugh at me, I know he is basically just a big cloud)