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cover-Wasteland 3: Cult of the Holy Detonation

Tuesday, July 11, 2023 8:40:13 AM

Wasteland 3: Cult of the Holy Detonation Review (Lung)


A hard review

The Cult of Holy Detonation is the final DLC for Wasteland 3, and something I had hopes for. In turn I received nothing good. I see a lot of positive reviews that I dislike. Particularly because they remain ignorant to the inherent flaws of this DLC.
Having played some of it, here are some general criticisms;

Artificial Combat Length

This DLC is packed full of enemies and obstacles that will continuously spawn enemies until a criteria is met this makes some meager, drawn out combat. You can spend 30 minutes, killing the same enemy type, and this is this DLC's trope. while Steeltown had some things I hated, I hate this more. There are no skillchecks you can use to get around these engagements either, many of them are tedious and obnoxious. This leads to long, drawn out areas of the 6 playable areas. And don't worry, This indefinite fight mechanic will carry out on every battle in this DLC.

Obnoxious character chime ins

Have you ever just, had a set of politics you stand by, and then you hear the other side that spews out garbage that you just hate? Anyone, can apply this to any political spectrum, but this is done here, in the most annoying way, much like Fallout 3's Three Dog, or Radio New Vegas in FNV, you will receive a group commentating on your choices and play through. Why are they bad? Because they are utterly annoying. These characters will pick up on everything you have done throughout the game, and commentate on it, always negative. It doesn't matter what you've done, they find it bad. This makes them hypocritical and even more annoying. Now, you can put up with this but they don't shut up either, and instead haunt you throughout the DLC. Very annoying! Unlike the Teens from Colorado Springs, you can't dispose or harm them either, you are forced to listen to them blabber on about how you're bad no matter what option you made. So you the player, may want to dispose them- or harm them right? You cannot. When you finally locate the room they are hiding in they flee and insult you some more. You can't smash their computer, paint their brains on the walls, or do anything. You are stuck listening to them be utterly obnoxious the entire DLC. What an unnecessarily annoying way to greet player actions when the main combat point of this is already painful enough
And other than that, there's no real other cons.
I think the game has good lore, and good tie ins to other things, but the inclusion of the above items make this DLC a headache, and not a good time. Unlike steeltown I am just annoyed, frustrated, then constantly egged on. I am not a masochist, why did they think I'd enjoy this? So many other options could have been implemented but instead you get rinse and repeat repetitive combat, and annoying chatter. OST was definitely an improvement and I liked it much more than anything else, but unfortunately the main DLC didn't bring such fun.
I think the worst part of both these DLC's is, if you make one mistake, and don't have a correct save, your progress is down the drain, and your attention to the game is a huge turn off. Which is a shame, I think all these DLC's had potential to be good, but the unique mechanics per DLC is what makes them this bad. Everytime I play a DLC, my patience is tested, and my passion for the game is put in the wringer, as I attempt to have fun in them. It's hard to review any of these DLC's in a true honest fashion.