Warhammer: Vermintide 2 - Warrior Priest Career Review (Big Blimp)
This is my favorite premium career. It feels like it was tuned for Legendary instead of Cataclysm, which is as how they should be. Your ultimate is a heavily support, single friendly target ability, which makes you be hyper focused on team mate awareness. This is a great shake-up as whether or not you are supporting, you normally just focus on the enemies and let team mates take care of themselves. Not with Warrior Priest. If a team mate needs the aide of your ultimate, you have to be aware of that and also where they are so you can aim and click the ultimate on them before they are in trouble, or up to 3 seconds later if you use a certain talent. This is fun and engaging even for a veteran player like me who has 1,000 hours in the game already. The weapons also demand more input than usual, with a greater awareness required of their moveset than the average weapon found in VT2. As an example, most weapons carve up hordes by either spamming light attacks or heavy attacks exclusively. The two-handed hammer's horde moveset, however, is heavy, heavy, light. It's elite damage moveset is light, light, heavy.
If you lose focus and disrupt your heavy, heavy, light routine during a horde clear even once, you just might end up taking a hit as a result, because you're no longer keeping the rats at bay for a few seconds.
Most importantly however, I don't feel like I'm getting automatically carried just because the career is existing as a team mate. GK and SotT are overpowered for Legend. Engineer and now Warrior Priest aren't and that alone makes them good.