Warhammer: Vermintide 2 - Sister of the Thorn Review (§implicity)
Disclaimer: I 100% recommend Vermintide 2, and have gotten my money's worth many times over!
That being said, for this DLC in particular, there were recent changes to SotT that lead me to write this review. In all honesty, I actually agree with almost all of the nerfs (the class was initially *way* overtuned). But instead of providing what should feel like fun alternatives that are in-line with the other classes, the changes seem to have generally made more aspects of this class uninteresting.
To be honest, the change that pushed me over the edge to write this was removing all initial damage from Blackvenom Thicket. Pre-nerf, this was a (too strong) damage option that replaced her ultimate. But instead of removing it to create a more on-theme ultimate (which, from the patch notes, sounds like it should be support-oriented), it was kept and changed to deal no initial damage, and apply a weak poison (as well as stagger, but it did that pre-nerf). I think it's important to add that there were no visual changes made to indicate enemies shouldn't be damaged—a mass of thorny spikes still rapidly shoot out of the ground and violently throws enemies around. The saddest part is that It doesn't really fit with her other traits now, including the newly introduced ones, and without any visual indications that it specifically shouldn't do damage on use, it mostly feels like a bugged skill when used.
Considering they maintained the skill with the rework at all I can only assume that it was because they still wanted it to be used, and the slightly more aggressive SotT playstyle that goes along with it to still have a spot in the game post-rework. But as it stands I have trouble seeing why it should be picked. As my favourite of the three, I can only hope that one day I can edit this review if the skill is ever changed to fit better with the rest of the class, or removed completely and replaced with something that would provide more value to the team.