Warhammer 40,000: Rogue Trader Review (xXxAnime69xXx)
The game is veeery buggy. There is a massive amount of minor and major bugs, as well as weird dev decisions
Minor bugs that I've encountered and remembered so far:
- inconcistent battle logs
- some abilities do not work as described
- some tallents don't work at all
- buggy lines of sight
- awful animations for some actions + sometimes they get stuck and you have to wait for 5-10 seconds for them to unstuck. One time it actually stuck forever, so I had to end my turn prematurely
- the option of turning off the camera centering on your character on every action doesn't always works
- I put all combat speed to 3x cause its too slow, but sadly that doesn't work on certain enemies, who still walk in 1x speed. None of it also works in space combat and each fight starts with you staring at the enemy ships arriving to the battlefield for good 7-8 seconds
- the achievements are broken. I haven't really noticed it, was too focues on the game, but at a random space combat, about 25 hours in, I suddenly got, like 25 different achievements. Considering that I am among the 0.8% of people who completed chapter one, I suspect that its quite the videspread problem
Major bugs:
- Sometimes the numbers are just... wrong. The sword has 16-21 base damage, I attack, the damage is less then I expected (and what the game showed me on the tooltip when I aimed at the enemy, but you should refer to the point 1 of Minor bugs part), check the logs - the game rolled between 12 and 17 damage instead (all the bonuses and malluses are listed separately bellow the rolled damage, so that is not the issue). Who ate my 5 damage? Why do I have to lose a characater in a battle because the mini-boss did not die?
- I pretty much ignore what % chance to hit the game shows me for burst attackes, it never is true. The game gives you a neat breakdown of where will your shots go in a burst fire mode, like 18% to hit one enemy, 23% the other, 45% for the cover of the first guy, 15% for the explosive barrel, yet all I do is either hit the enemy or miss completely, meaning no cover destruction or barrel explosion
- ship combat just doesn't function properly. I honestly struggle to understand what is a bug and what is a feature at this point. I've been in this madness for so long that I started to apologize to my dry wall for punching it and it replied.
1) Sometimes shields will get penetrated even if they are full. The game mentioned that when your shields get lower, they can be, but at the very first shot randomly?
2) Movement system is broken. It shows you the position of your ship after a maneuver, which is very crucial as you have different weapons sticking out from different sides of your ship. Yet very often the game just ignores that and "turns" me extra 45% to the side, completely screwing up my planing, making me unable to use nose cannon, for instance, cause the ship turned too much on itself. This bug actually alows me to turn 225 degrees to the left of right, which after checking multiple videos on Youtube and reading online, is simply should not be possible. The problem is so severe and crippling that it actually made me rage quit 33 hours in and now I'm sitting here, fuming and miserable, writing this review. It is impossible to have a normal space fight because of this
3) Both you and the enemy have sided shields, that is you have 4 directional shields on every side of a ship. Theoretically, the closest to the enemy part of the shield should receive damage and stop the shots, but sometimes decides that this is not going to be the case.
4) After certain actions, you can't move to some cells anymore. Mostly happens with torpedos where if you send them diagonally to the side, sometimes your ship will refuse to turn to that side at all, even if you move far past torpedos
So yeah, space combat is a misery. In land combat if one of my party members bugges out or the game scams me out of some damage I know I had, the other can help. In the space combat its my one ship vs 3-5 enemies, I don't kill that one enemy and its a loss.
- and, of course, the game braking bug for a dessert. I've read some people encountering issues like that, but I though it was just a skill issue on their part, they were doing something wrong. But nope, the game actually can completely break (should've known when I saw the option for "critical" bug in a bug report menu). On one of the maps I had to find out the secret code to open a hiding space for tech-bros and the code was in a room full of fanatics. I walk up to the room, the cutsene plays and after that the party has a conversation. A genuies idea arises - dress up as fanatics, walk into the room and sabotage some stuff to kill them without a fight. I make my preferred allegiance choice and then the bug happens and an enire map resets. That respawns every enemy and loot on the map and launches the cutscene of us approaching the room again, with conversation afterwards again. Except it broke something and the computer you need to interact with to open the tech-dudes loft after you get the code is no longer activatable. Of course with the power of hindsight that would be 'only' about 20-minutes replayed, but I spent 1.5 hours trying to figure out what broke the script.
- Oh, and by the way, if you read previous point and thought "wow, dress up as fanatics and sabotage your way out of fight with, like 40 dudes, how cool", yeah no, that one broke for me too. I've checked online, people could do it, but however much I tried, I would get immediately spotted and the fight would start. The fight itself wasn't too hard despite the large numbers, but my point still stands.
Lastly, I was continuing writing about poor choices by the devs, not the bugs, per say, but just weird mechanics, but I've reached the character limit midway through. This will have to be blitz round: option 'hide helmets' literary only hides helmets (enjoy waring +5% chance to hit and to crit glasses, you nerd, can't hide them'), the buying power/reputation system is very fragile and can get you softlocked out of some loot for a long time (I had 25 buying power and after respecing all my characters I have 16, please send help) or even forever (there is very finite amount of medikits and grenades for sale. I don't use them much, but if I did, I'd be screwed), you don't have the option to disable choices prompts, like in previous games (thank you game, you don't need to tell me that the option of "HAHAHAAH, I always wondered how it feels to wear heretic clothes!" is, indeed, and heretical choice and will give you appropriate heretical poins), several classes are either very underpowered (assasin) or cluncky to use (battle strategist), entire injury/trauma system (which means that after my navigator gets bodied by some nark with a hammer, I have to walk all the way to my ship and then all the way back cause she broke her ribs), fast travel works half the time (and there is none to your ship, which is, like, the most useful thing), the combat is heavily reliant on luck in the beginning (rolling badly on initiative is THE difference between winning with zero issues and loading a save) and so much more...
I really wanna write more, but the character limit is almost here. I've played both Pathfinders before, but years after they released. If this is how Owlcat release feel like - that's just embarasing. You cannot release the game in this state and then fix it later. I am honestly surprised and apalled by the fact that the game is Very positive on Steam, sure doesn't feel like that to me.