Warhammer 40,000: Rogue Trader Review (Segnefel)
Praise the Omnissiah (tricks)
Use the Bing GPT Cogitator to generate the character picture you would like to use.
Put the files in the Wine/Proton folder.
Create the character to reflect your generated picture.
Technology
Pretty much solid. The FSR support and control of monitor refresh with a bunch of pretty normal/expected settings. It isn't anything innovative but doesn't disappoint either.
I can't speak for the AI of the enemies, but it seems alright. So far the game is running surprisingly smooth, although my GPU does get a kick, sitting at 75-80C. It does look good, nothing to complain about.
Gameplay/bugs
So far nothing worrying. The game runs incredibly well on Proton. It's basically an out-of-the-box title on Linux. You click and it just works, *spoken in Todd's voice*.
Absolutely no setup was required in my case, even the multi-monitor support on Wayland has no issues, the game detect the monitor position and runs in windowed mode with 0 problems.
Everything's responsive, snappy. I was surprised, because even titles ran natively on Windows often have problems with responsiveness.
Genre
Oh here we go...
so basically I believe that the majority of games in WH40k universe (or even just WH) as released in the last few years (so not the "original" titles like the Dawn of War for example) are...
just bad, quite terrible and for many reasons.
Mechanicus was perhaps an exception, but it still lacked the lore aspect and the writing was just lacking. It was reduced to gibberish "computer" noises and fighting the heresy, while the Adeptus Mechanicus basically evolved as an isolated tech-dependent human subrace living on Mars and hoarding on technology (so not exactly just hating Xenos).
This game however does the lore a favour, a good one for the first time in a long while. Everything is presented as it should have always been (at least it seems this way currently).
You get Tech Priests doing the Tech Priest stuff (so mostly the very complicated maintenance, but also performing the "sacred rites"), you get the smugglers, servitors, normal human commanders, but also the genetically mutated Warp Navigators. You get the sacred relics from the Emperor/Omnissiah and you deal with the Dark Gods and the influence of the warp.
This is exactly the core of WH40k. It's not just about religious fanatics, but also about the general bunch of "humans" in the broad sense that represent entirely different traits and philosophies making up the "Imperium of Man" (which just happened to be united by the Emperor).
To put it in contrast - Space Marines are quite literally the special forces of the Emperor. They are not the entirety of the lore and the WH 40k universe...
Playing this game you finally get to experience everything else. The warp deviance, the love for toasters, the space-ship isolation. I haven't played for too long, but the writing seems to be very solid and represent the ideas very well. The dialogue system and ability to get different pieces of lore depending on your character also adds on top of it.
The "Rogue Trader" idea just slaps. You are stuck on a spaceship with a mad captain who was given a sacred document that entitles them to basically do whatever the heck they want as long it happens in the outer space of the Imperium, lmao.
PS: I am not heavily into WH/WH40k lore, but these are the essentials I would say.
Value
For a game that was released just recently, I find the pricing to be very good. It's below the "AAA" titles (not many AAA titles nowadays are anything more than overpriced garbage). I would say it's a very fair price, because titles like this one take a lot of hard work.
So far the universe seems to replicate even the minute details of WH40k. Seems enjoyable