Void Scrappers Review (WASDBee)
This game is a brilliant combination of bullet heaven and bullet hell; it has a lot of similar features to other survivors-style games, but it's unique in some very interesting and enjoyable ways.
First and foremost, the health pool is very limited. This game is laser focused on evasion. (Or bullet/bomb/drone focused, depending on your build). The player ship moves fast, and has a dash that allows you to get out of trouble in a flash (heheh rhymes). Coupled with the comparatively high amount of enemies that use projectiles, it creates an atmosphere reminiscent of arcade-style shooters, but with the build options, balancing, QOL features, and replayability consistent with modern roguelites.
The weapon system in particular adds a lot of fun modularity to runs, with options to focus everything into AOE attacks for a mostly relatively chilled out single-stick shooter experience, or focus on directional damage and dash boosts for a more high power movement based build, or to compromise and make a build which is a glorious kitchen sink of destruction (obviously my fave lol, I'm very indecisive so I love games that reward both min-max builds and also very diverse 'everything included' builds),
The ability to combine weapons together into a super weapon after 3 have been collected is amazing. Weapon synthesis is one of my favourite things, (thanks FFIX), and it's done brilliantly here, possibly one of the best examples I've seen, as getting 2 of the same weapon often feels powerful enough that it creates a moment of choice as to whether or not to sacrifice one of them (and a level-up essentially) to get a much better weapon. For me, the cool factor of the super weapon wins probably 80% of the time anyway, but the other 20% is because of a more build-relevant (or just generally awesome) option. I love that it's an actual moment of genuine tactical decision making required, but that also, all of the outcomes will result in more glorious pixelated devastation.
The balance feels a tiny bit off at times, (although much less so than literally any (and I do mean any) of the many other survivors-style games I've played), but maybe that's a skill issue on my part lol. I would love to see a little more love given to orbital drones, but that's possibly also a personal preference thing, because they do still feel powerful, just not enough to be the core of a build, and summons are nearly always my favourite class archetype. In fairness, you can make them work as a viable and incredibly useful support option with basically any build in the game, so they never feel like a "wrong" choice. It's just that I like the idea of investing everything into death-roombas XD.
Characters are cool! Not much story is provided, but not much is needed, and the addition of unique dialogue for each character for certain events (e.g. super weapon acquirement, game over, etc.), really adds some personality to the game, which I feel like is missing from many games (imo) in both of the main genres in which this game inhabits.
Artwork and music are awesome too lol! I'm putting this here rather than further up because I genuinely almost forgot to mention these because of how fun the game is to play, which, as a semi-professional musician and a beginner artist, is hopefully indicative of how good the gameplay is.
TLDR - Game good! If you like games like games in the style of Vampire Survivors, and/or classic arcade-style shmups with fast movement and high stakes for every hit, do it a buy! It's well worth the low asking price. My only complaint is that I may never get good enough at it to unlock the last character T_T XD