Void Crew Review (H4D3S)
Updated having picked it up a few more times.
Just to be clear - I love this game.
1.0 Has been a hell of a ride thus far, there are many new additions I can appreciate and my crew can appreciate. The overall snowballing mechanics are a fun addition, though as before there's little incentive to risk anything while sailing so still - range potential and high damage potential are still the best way to play from the offset.
There are some issues I have tolerated pre-release that I hoped would be ironed out, but at no point have they. Time to bring them up I'd say!
Let's start with the clearest - The change to infinite crusade was a good choice. Mission based was a lot of powering up and not a lot of using said power.
1.0 has left a bitter taste on infinite crusades however, as boss fights force you into obligatory damage that is *unavoidable*
I play fully specced pilot on a destroyer and unless my engineer forcibly tapes himself to my booster unit and humps it like a jackrabbit, there is not enough movement in the world to avoid anything these bosses throw. This is not gameplay for him, this is outright pressing a button 30x in a row to win a fight and even then, at the loss of 80% of our NONE RENEWABLE HULL.
*Since some people here are inclined to comment mentioning a skill issue, which I fully agree with, I most certainly mustn't know anything about this game at all - evidently, you're totally right, why would I air my stupid and obviously incorrect opinion on the internet? The cheek of it!*
Oh well.
The flame matron strips 5% of your hull in a rolling DOT on entry to the boss fight.
The frost mother reduces all movement to a near halt and while this isn't a problem by itself, the rain of projectiles while you're freezing to death (for which there is no avoiding in the slightest) or worse yet visual loss due to being frozen results in unnecessary ship damage taken.
Amazingly, the funny pillar mother is the only fun one that doesn't have absurd invincibility patterns that waste player patience for no reason.
In case I'm not being clear, this is not fucking fun, not at all.
Turret projectiles are faster than ship responsiveness is, boss turrets specifically.
Fighter projectiles are faster than ship responsiveness is, not the base projectiles, the secondary faster ones are nigh unavoidable even at range.
Destroyer projectiles are faster than ship responsiveness is, as are most ranger projectiles meaning you're powerless to watch the ship get hit unless you have a drugged up gunner.
Stealth mines are still just a really shit awareness check that provide no incentive for the gunner to get off of their seat or the pilot to ever stop being paranoid.
I take my original perspective of the new mission type back, it's good. It's another rung worth the risk and with some care can be done damage and difficulty free.
I like being punished for my mistakes.
I don't like being punished for playing the game the way it's advertised.
The nerfs to energy weapons have been VERY felt and despite running a relic that boosts their damage, their accuracy has been rendered absolutely fucking useless and as a result we've had to tear out a relic and two guns, BEFORE THE FIRST BOSS.
I can say the design of the new shotgun energy turret is neat, but across the board my gunner reports all around accuracy on most guns just lacking in general.
Furthermore there are few weapon mods that increase gun accuracy either. Most will reduce it though, raising your damage potential to luck based shots.
Catering is one thing, outright punishing players for prefering one weapon over another instead of increasing the power of other weapons is a real POS move.
Benediction cannons remain as one of the more, if not most powerful weapons in game in spite of the nerfs to the previous energy weapons.
The ship when it is not boosting is lethargic and outright useless. Test it yourselves devs, try just strafing or parralleling while enemies gun you down, see what hits when you're not boosting.
Most things, if not all things will.
That's right, my poor best friend spends his time in this adhd fuelled misery mine filling up boosts.
Hold F to ruin all his enthusiasm for the night. Fun fun fun! Let this be a pilot task that can be done in motion, a 3 button input per boost that the pilot has to do while they're still; piloting maybe? Anything is better than forcing my engineer to the back of the ship to pull on some handles like he's riding the serotonin drainer bull.
My engineer has absolutely nothing to do - standing around fixing trim
Hold F to participate.
He hates this and nobody on the team wants to be the engineer.
Hold F to participate.
This is boring as fuck and I won't put anyone on my crew through that.
Hold F to participate.
Even with an engineer, we're still not dodging all that bullshit.
Dodging is nigh impossible pre boost so all those preboost movement skills feel like a waste of time.
I have gone from loving much of this game to being tired of it and irritated at its many failures in an instance.
I'll recommend if you buy it, play modded.
Don't struggle for nothing.
Lots of love, a crew that used to do 60+ infinity crusades and now can't beat the first star.
Cringe, 5 stages /60
PS, I bet that ice boss still kills you in one hit with its frost lances at stage 30+ KMS FIX IT FOR FUCK SAKE
L
Also just an aside for anybody replying to this in utter disgust that I dare say something bad about THEIR game that THEY enjoy.
Great, good for you.
I and my squad of ectypes appreciate your perspective.
This is ours.
We like using the big ship, we don't want to be forced to use the small one, thanks.
I've no time to argue with you about the specifics and try as I might I take no issue with updating my review in time when certain infuriating experiences are changed to reflect player intent.
It seems however, some people have different perceptions of what they want from this game and so now I feel forced to describe what I and my friends enjoy it as, vs what others do.
We play barotrauma a fair share. We loved that and we love this.
We want to see this game keep growing and get bigger and stronger as it goes.
We enjoy long crusades that test our patience, awareness and skills while generally being fun to play and not too punishing so long as we stick to our disciplines when engaging different enemy types and groups.
We love this game.
If you play it for some other intent, maybe the perfectionists ideal is too far in our heads than in yours.
But that's how we enjoyed it before this update and it's how we'll enjoy it after if they adjust the issues.
Especially the ones that bore our engineer to tears.
Thanks!