Void Crew Review (CarsonTheOneAndOnly)
after playing pulsar, I kinda have to try my best to judge this game with an open mind. which is not as easy. yes the graphics are great. the sounds are amazing. the story is well there isn't much story at all. go out and do tasks and learn to work together or perish. if your playing solo... I guess you do you? its a decent enough experience as a solo game if you enjoy solitude where your only companion is a homunculus that only tells you about your ships conditions and storage levels and on occasion retorts with verbal commands sent from the central hub of which you can best call home base if that is of some comfort. the UI and prompts I often find are trying to hid themselves amongst the backdrop of other prompts on other prompts on other prompts. to me this needs work outlining the visual targets with colors that blend in with the skybox is a frustrating experience when you have team mates that are growing shorter and shorter with you because you aren't reacting to waypoints they may or may not choose to ping your to see. I want to establish a sleep rating "X/5 zzz's" as each position has its quiet moments where one can actually fall asleep while carrying out their task.
the gunner experience: Not much can be complained on that really. I like the ship design though there are some features that limit where guns are effectively placed which is a bit frustrating when the game itself portrays the players as nearly throwaway intergalactic crusader clones flying a throwaway ship that you are intended to loot parts and upgrade it to give yourselves the best chances of survival and yet there are pointless ship protrusions that make no sense that just get in the way of your turrets and as a gunner this is the bane of your experience. in short its a rail shooter for the gunner.
4/5 zzz's (its the snipers worst enemy, the fatigue of monotony as your either shooting or waiting long periods to finally get into range to shoot things.)
the pilot experience: the ship flies on a flat plain in space. like a crane on a gantry you can ascend and descend. turn and strafe. thats your mobility. no barrel rolls or loop de loops for you. your biggest contribution to the campaign is avoiding missiles and proccing energy shield boosts when necessary. you can set cruise control and check the map for locations to go to but in multiplayer you will most likely keep that job for your engineer or scavenger to so you can dodge missiles. the game may look 3d to you but it plays like a bullet storm game if your a pilot.
3/5 zzz's (travelers fatigue)
the engineer experience: probably the most intense of the bunch in this game and probably the most fun for that reason. you will have tasks all over the ship and though there is currently 2 designs. some may still get confused as to knowing whether they are going to the front of the rear of the ship. the first 15-45 minutes of gameplay for you will be resetting breaker switches and fixing ship damages and arguing with the gunner why purchasing the first auxillary generator is a better investment than a level 3 weapon after the gunner just spent the last 2 missions spending all the resources on weapon mods while you were distracted by keeping the ship working and the crew alive.
-1/5 zzz's early game, 5/5 zzz's late game
the scavenger experience: you are the jack of all trades master of none in the ship. outside the ship is your playground. but unless your near a facility with a sentry turret you will most likely be the designated loot the abandoned place guy and then be the guy that hops on a gun because at least your doing something productive. it wont scratch that space marine experience if thats what your looking for because once your inside the ship or facility, as there is virtually no threats that can hurt you lest you forget how to use the airlock and/or run out of air because there is no alien life forms in the facilities. there is the odd electrical arch you may feel compelled to fly through...
3/5 zzz's
Despite all the points appearing negative. I would still say this is a good game for those that wished for a decent space marauder game that is a jump in jump out friendly. though I would Like to see some intense FPS boarding hostile enemy ships and also defending insergents that board the players ship as well.