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Wednesday, May 17, 2023 2:57:56 AM

Uplink Review (らじゃるん)

Based on playing Uplink alone, I'd get the impression that the developer of this game is kind of person who, if they were creating any other type of software, would respond to user complaints with, "But it works for me. The issue must be on your end." Many of the mechanics, interface, and events are clunky and unintuitive, as if the developer knew the game inside and out and simply expected others to play it the way he did based on the knowledge within his head without being informed how. Uplink is a major pain to play if you try to play blind as I did most of the time, and it's still very annoying if you consult a guide throughout your playthrough.
I was irritated for the first few hours by server nodes randomly seeming to disappear on the connection map and become unselectable. It turned out there was an option to toggle visibility for each one in another server selection menu and that that setting was merely being overridden when the nodes became mission locations or when selected as part of a saved connection chain. This wouldn't be a problem in itself and is actually a helpful feature to reduce map clutter, but the game did not explicitly communicate this, including in the Help menu and tutorial where you are told about many of the other mechanics and interface elements in the game.
Also, every version of the Log Deleter program from v1.0-v3.0 becomes useless later on, and if you don't take v4.0 after a certain point, you will eventually become a dead man walking and 100% get a delayed Game Over with virtually no sign that this is why you failed, even if you otherwise did everything else right, and this will delete over an hour of saved progress each time due to permadeath being added as a mechanic despite a lot more emphasis being placed on long-term progress and trial-and-error gameplay than in other rogue-lites. I quickly learned to manually back up my save files regularly.
However, the ending portion is the worst of all due to how easy it is to make the game effectively or completely unwinnable.
In the late-game storyline, the ARC organization is trying to take down the Internet by developing a computer worm called Revelation, while Arunmor is trying to stop them with an anti-malware program called Faith. In the ARC route, Revelation can go up to v3.0, and you basically need to develop it all the way there, not just v2.0, in order to avoid the bad ending even if you take down Faith all the way down to v0.2, as Revelation won't spread quickly enough otherwise before the flames are stamped out unless possibly if you install the malware on each computer with TAS-level menu navigation speed. If you have in-game animations turned on, you will have even less of a chance due to your keyboard inputs within server consoles being delayed at some points and inputs skipped if you try to enter characters during those delays. This, again, wouldn't be a problem in itself. However, completing all of the missions ARC sends you isn't actually enough to guarantee you reach v3.0, only v2.0. The game does not communicate this in any way, nor does it spell out how you can get v3.0 or that a v3.0 is even possible.
In addition, if you don't reply to ARC's proposal to join them within a week, neither they nor Arunmor will respond to any e-mails you send them afterwards, cutting you off from taking either's route in the standard way. The game does not communicate that this will happen. However, this is presumably to simulate a living world where others will do their thing without you if you let time pass by, and this, yet again, isn't a problem in itself. You can instead take Arunmor's missions as they're posted publicly on the jobs board over time. However, if you do this, Arunmor will never post the last mission to stop ARC once and for all, even after you perform a dozen-plus non-storyline missions and speed up time for months until next year. If you don't reply to ARC's email, the game will become unwinnable, and there will be no indication of this until in-game months and easily over a real-life hour later.