Unravel Review (𝕋𝕖𝕒Я𝕒𝕚𝕟)
Till date we have seen many strange characters in different games. But Yarni has many differences from other characters. A character made of several meters of red wool yarn.
Human damage to the environment is one of the important points that were discussed in the game.
The badges that Yarny sticks on the photo album and in this way, all the pictures come alive again and you can watch them. In the game, you don't even hear a word of dialogue and the story does not follow a specific goal except to review memories. The memories reviewed in the game are not actually the personal memories of their owners. Maybe all these memories are common memories of many of us. Excursion in nature can be an example of this claim. Another thing that the creators paid special attention to is depicting the beauty of the world. In addition to this issue, we witnessed many bitter and sweet events in the stages of the game. Human damage to the environment is also one of the important points that were discussed in the game. The artistic view of the game stage designer should not be neglected, which depicts nature in the most beautiful way in the beginning stages of the game, and then goes to the dark and bitter stages of the game. This issue makes the constructive protest against human's disregard for the environment more visible and the audience is affected.
The puzzles of the game are very creatively designed at first and make you think. Then you should try to open the way for yourself and pass the puzzle by using different applications of the thread wrapped around the Yarni. Another thing about puzzles is that they use the laws of physics. All objects are designed with real physics and have a specific weight. This makes you think about shaking different objects and how to use them before solving the puzzles so that you can make a better decision.
The puzzles in the game are a bit challenging at first and you may get stuck in them for a while. But as the game progresses, the creativity in their design loses its color and face. In fact, most of the puzzles follow the same rules and just look different. By solving a few puzzles, you will learn everything and easily cope with the next puzzles. Unfortunately, this issue seriously affects the game and fans of this genre will definitely be disappointed by Unravel. Because as we get closer to the end of the game, the game becomes easier and its initial feeling disappears. Another interesting point is the lack of stability in the rules of the game. It's really surprising why sometimes the game doesn't follow its own rules!
Sometimes the thread runs out for no reason, and this shows that the game is designed to be very linear, and you will have no choice but to follow the path set by the game's stage designer. Sometimes it happens that the jumping platform is not created by tying two close points together and the thread becomes loose. Another negative thing we saw in the game was its not so powerful platformer elements. Except for hanging from the tree branch and the designated points and finally jumping forward, no other point can be seen.
At all stages, the distant scenery can be seen in the background of the picture, and it is even fun to watch them.
Game environments are designed from real places located in Sweden. The most important thing that comes to mind at first glance is the slight difference between the game and real environments. All the scenery is designed in high detail and you will feel it.
The developer studio has really done everything in the field of visuals. In all the moments of the game, you can hear soft music and listening to music. The music of the game is really relaxing and has greatly increased the artistic value of the game. In happy stages, we play one type and in dark stages with another type of music, which strengthens the feeling of loneliness and fear in the audience.
Unravel is a good and very valuable game, but some factors have worked together to make it not a masterpiece. The effort made by the production team for the visual design of the game is very commendable, but I wish the same effort and creativity were spent on the gameplay and puzzle design of the game to see a more perfect work. By recalling the memories in your heart, Unravel also leaves a good memory in the mind of the audience, and you will remember the tour in its environments for a long time. Sometimes you get lost watching it, sometimes you laugh and sometimes the dark world of the game makes you think.