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Friday, November 11, 2022 6:46:03 AM

Undertale Review (✟cxt✟)

I hated Undertale.
It was, pretty clearly, a game about sexy skeletons. I did not care about sexy skeletons. I refused to play a game about sexy skeletons.
Then my friend made me listen to the soundtrack, and I decided I could deal with a few hours of sexy skeletons if I got to listen to the best video game music I had ever heard while doing it.
I played Undertale. It's not a game about sexy skeletons. It's a game about choices, maybe, or morality, or curiosity. It's a game about pushing the limits. It's a game about experiences, about "what would happen if I did this?", about storytelling so intricate and complex and raw that it shouldn't be able to fit into seven hours of bullet hell and pixel graphics. But, somehow, it does. Every choice you make has an impact. Every object you check has a story. The soundtrack, the witty yet profound writing, the simple pixel graphics, and even the menu screens and bullet patterns themselves all intertwine in order to tell a story that only you decide the ending of.
Also, the skeletons aren't even sexy.
My advice to you: Go in as blind as you can. Don't read walkthroughs. Don't watch playthroughs. Don't prepare yourself. Don't even look at overviews. Hell, don't even read the Steam page description. Just buy the game (and give some well-earned money to a little white dog), and, as it were, climb the mountain yourself. Don't let anyone backseat. Don't listen to people who tell you there's a right way to play.
And when you think you've reached the end, just think--what other choices could you have made?
So, yes. I hated Undertale.
And then I played it.