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Wednesday, January 31, 2024 6:11:11 PM

Underdogs Review (Svampa)

Really good and polished game.
The aesthetic style of the cinematics and 3D vignettes is really gorgeous (the main menu is yaw dropping; very cool use of VR depth).
The physic system is solid; it register really well if you put a lot of force into the punches making deal a lot of damage (and low, but still there, with light punches), making flying the "lighter" enemies and stopping with no compenetration and with a strong feedback against the heavy ones.
Another good example is when bigger dogs chew your arm and it gives you the feel of lost control of the mechanical limb for a moment! they stay attached real good =P
The movement by grabbing the ground and turning or pushing you forward is clean and precise, and no motion sickness inducing what so ever. I red a lot of people comparing it with gorilla tag, but i disagree, i tryied gorilla tag out of curiosity before and i disliked the mechanic, and was a bit scared buying Underdogs that the two could be the same, fortunally in this game is very intuitive, responsive and fun!
I like also the light rpg choices you can make, with consequences for later stages of the run, like losing a shop keeper. I hope there are more, but i didin't made a lot of runs yet.
Definetly reccomend the game and very curious of which updates will come by the developers.
Would be interesting having a mode, or maybe in the existing alternative mode skirmish, where you can experiment with all the builds/items you unlocked in each run. Or a greater appearance of large enemies like the rhino.