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cover-Under Defeat

8 Şubat 2025 Cumartesi 14:50:41

Under Defeat İnceleme (lufia22)

Fun ass game that offers a pretty good challenge.
Mechanics:
- Typical auto fire offering.
- Typical bomb stock that makes you invincible and does massive damage to the screen.
- One of your auto-firing weapons will automatically target ground enemies. A minor mechanic, but ground units can be blocked by environment objects, requiring you to reposition to hit them.
- You can pick up one of three "Options." A vulcan machine gun "drone" that fires in one direction for a time, a cannon "drone" that targets and shoots enemies for a time, and a large rocket that does a lot of damage in an area. These options can be charged by not firing your auto weapon. Once charged, you press the auto fire button to activate. The Option will the last for a set amount of time and cooldown before you can activate it again. Each option has its own cooldown and charge time, with the machine gun being the fastest and the rocket the slowest.
- Your helicopter can also angle slightly to the left or right. You do this by moving in a direction while not auto firing. Once you auto fire, your helicopter locks into whatever position it was facing. This is a bit awkard and takes some getting used to because to re-center your ship, you have to let go of movement and auto fire for a moment.
- There are multiple helicopters to choose from. I haven't played with all of them enough to know the ins and outs of their differences, but I do know at least one of them played slightly different.
Scoring:
Fairly typical stuff. You kill enemies for score. There are some special enemies in each stage that help contribute to your score at the end of the stage. The quicker you beat the boss and less bombs you use the better. If you pick up the same Option you already have equipped, you get a 5000 point bonus. Option pick-ups will remain on screen and rotate between the three options, allowing you to save them for scoring.
The most unique part of scoring is that when you kill an enemy using an option, you get double the score. You will factor this into your strategy as to which weapons you use and when you will use them.
My only gripe with the game is some projectiles/obstacles are not very obvious. For example, the first boss shoots some tiny, white rockets at you while also shooting the typical orange/red bullets. It took me a few deaths to realize what was hitting me.