Twilight Path Review (Prawnpaws)
Graphics are ok, as you can tell from the screenshots, especially for when the game was made.
I think the developers' goal with this game was just to introduce people to looking at stuff in VR and basic interaction with your VR controllers with items in the world. There there is no real locomotion of the kind where you can choose where to go next - there's just a teleport between fixed nodes on a one-way path as you solve "puzzles".
I think this game might be suitable for children or just to introduce your non-VR-gaming friends to the novelty of VR. If the game had been billed that way, I would have given it a thumbs up, or more likely, just not bought it. However, I feel like I was led to believe it be more. After all the Steam page description says "Explore a gorgeous and vibrant world". I feel the word "explore" here is deceptive advertising, given that you are on a very rigid fixed linear path of nodes in the world. As far as any immersive or explorative experience, the game is sorely lacking due this.
However. what kills it for me are the very boring and simple puzzles.
Based on the achievements I got in my 1.2 hours of gameplay, I think I was one or two puzzles from the end, when my controller batteries ran out and I had to quit. After taking off my headset, and thinking about it for a moment, I realized the only reason I would go back into the game would be for the mental satisfaction of completing something I started, and not because I was eager to explore or solve puzzles in this world based on what exploration and puzzle solving I had already experienced.
I decided my time would be better spent articulating how I felt and warning other people off by writing a steam review.