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cover-Twelve Minutes

Tuesday, August 15, 2023 12:17:04 AM

Twelve Minutes Review (matt)

An interesting games that sours after the first half. Don't buy it unless you like the premise and it's on sale.
I'm not going to bother going spoiler free so don't read beyond this if you want to play the game.
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Spoilers about to start.
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Ok. First half of the game is interesting. Going in with no idea what the game was about was very rewarding at first - You slowly find out the rules of the timeloop and that you can change/short circuit conversations with your wife to get more info.
There a bunch of Interesting mechanics when interacting different objects, sometimes together(IE- watering the plant) - it would have been nice to have a short tutorial on things, like watering the plant to help demonstrate that something is up in the time loop. Another nice touch would have been the husband commenting that something has changed in each loop - the posters, the plant or whatever. But nope - no such luck.
As the second or thirdt timeloop concludes, the game holds promise as a potential "who dunnit" but with a payoff that is coming closer and closer. You find out your wife is a killer! And she did it! She even admits it in a few different ways in a loop! Then, you push against the hitman/cop and find out wait! She didn't!
And that's the high water mark of the game right there. If Annapurna rolled credits right there, it's be a short but sweet game.
Yeah - the audio being a bit weird in spots, I give it a bit of a pass as the production of this game took place during 2020/2021 COVID - the teams did the best to get the talent to produce given the circumstances.
The interactions were frustrating at times. For example, in the first loop I knocked the cop out, I went to check him but, right after I clicked on him, he woke up and killed me. Plenty of these little frustrating moment litter each step of the plot but ultimately didn't ruin anything.

But, they can't help themselves. No - this can't be a weird but fun little game. It's got to be another "let's give you
a psychology study in trauma and memory repression - is your narrator reliable? is this real?" schtick worthy of an Abrams plot.
The game, being straightforward in it's mechanics up until now, decides to screw it up and make you do a nearly impossible to find interaction with the cop and the onesie. Keep in mind any other time you tried to do something with him, you get killed or ignored. The game even seemingly has a bug when you try to show the cop the photo of your wife that he ignores you despite telling his daughter he would listen.
So of COURSE you confront him with the onesie in that 2-3 seconds after a specific setup in a timeloop.
So it drags on with unnecessary twists and turns, undoing all of the build up and trying to do some weird riff on "The Shining" or David Lynchesque plot. But with none of the investment from the beginning to underpin the psychology thriller aspects - no where during a timeloop does your narrator start to question if anything is real or show introspection in a way that might lead us to question what is happening from the sandbox point of view.
The result, sadly, makes me bin the game at only a few accomplishments, not really caring to find out what else the game holds.