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Monday, January 27, 2025 6:50:54 PM

Turbo Overkill Review (kemulli)

It's unbelievable how good this game is. Crack cocaine in a video game form. Second only to Titanfall 2 in the movement shooter genre and one of the best FPS games I have ever played. While my current playtime of 56 hours may not seem like much, I know it's a game I'll keep returning to over and over again because not only does it have insane replay value but there's also still content I haven't gone through (secret and workshop levels), so it's definitely worth every penny.
Campaign consists of 3 episodes, each crazier than the last, both story and gameplay wise, and each introducing new weapons and gameplay mechanics. Movement is snappy, yet fluid. The chainsaw leg mechanic is so well executed, it not only makes sure you never have to lose momentum during combat and be a sitting duck, but also it makes for a really fun movement mechanic. Each weapon is incredibly fun and well balanced. They all have upgrades and alternate fire modes that make sure every weapon remains useful throughout the entire game. You can further upgrade and customize your movement and gunplay through augments for each body part (similar to Cyberpunk 2077's cyberware).
Level design in episodes 1 and 2 is pretty good, but many areas can feel cramped and samey, which can make it a bit disorienting due to fast paced nature of the gameplay. Episode 3 is exceptional tho, just a damn masterpiece in level design. Visuals and cutscenes are beautiful as well, the retro art style in the cyberpunk setting is so well done here. And the entire experience is enhanced by the satisfying sound design and the hype, badass and memorable sountrack.
If all that praise isn't enough, keep in mind that most of the game was written, designed and developed by just ONE GUY - Sam Prebble.
I do have two problems with the game tho (apart from minor bugs like getting stuck on geometry, vehicles despawning, etc.):
1. Lack of visual clarity - I feel like the contrast between environments and enemies isn't well done, which often makes smaller enemies harder to spot. Sometimes you won't even see them until they shoot at you. Also some areas have really intense neon lights which just turns your screen into pink/red mush. Some may like that, but I'm not a fan.
2. Difficulty balancing - Difficulties up until 2nd highest are a walk in the park, the 2nd highest one could make you sweat a little but nothing special. And the highest one, Murder Machine, is just torture. The jump between these 2 is just absurd. Murder Machine is just a mostly unfun experience that doesn't tolerate anything less than perfection because even the weakest enemies can 1 or 2 shot you on full HP, and the enemies and projectiles move incredibly fast, and add on top of that the lack of visual clarity and you got yourself a recipe for disaster. Hoping to see this fixed sometime.
But overall I can't wait for the sequel. Just buy the damn game :D