Travellers Rest Review (Sneak)
Honest review - thumbs down for now.
After playing the game for roughly 31 hours now I must with 100% certainty say that I cannot recommend this game. BUT with that said the reason why I can't recommend the game is because of the current state it is in. There's a lot to be desired. The game is fun, for sure.... for maybe the first day. Afterwards it's purely rinse and repeat. Now don't get me wrong I totally understand that the state of the game is BECAUSE it's in early access. So eventually we will get more, but that is - eventually.
Here are a series of recommendations I suggest to see this game grow into the beauty it was meant to be.
1. Remove the option to buy furniture from the mailbox, it makes crafting COMPLETELY pointless, why have it in the game at all if you can just buy items outright instead of wasting your time gathering materials, then building.
2. Make coasters consumables - a percentage chance that determines the probability of your table getting dirty. You can place up to 6 per large table. each one decreasing its chances of getting dirty. Paper lasts 1 day, Cork lasts 3. Gives you a reason to repurchase them.
3. Expand the outside area, currently about 30% of it goes to waste with just the crafting benches as is and the rocks/ores are scattered randomly making a lot of space also useless. Have a separate area you can travel too for mining, tree farming, buying materials for cooking, upgrades etc.
4. Make expansion cheaper - I make roughly 8-10G a day after paying the two employees I have, one of which is mostly useless since he only wipes down tables... and each TILE you expand is 1 gold each, excluding other resources you need. Seems a bit much, I say remove the gold completely and leave it to just materials and a larger amount of them to make farming for those mats more meaningful.
5. Why can I only craft ONE item at a time, its horrible. I have to sit there for a day to replenish my meals for the day or week. Very tedious, very annoying.
6. Customers also upgrade in tier along with your tavern, the higher quality food you sell the higher quality guests you get. The higher quality guests, the higher of a reputation you get upon them leaving.
7. Adding on to the quality of food.. make a quality system for the food. Bronze/Silver/Gold/Platinum. Store bought ingredients vs home grown. If you buy your stuff from the market to resell you're always going to end up with the lowest quality but if you take the time to GROW your own food too cook, then = higher quality meals.
8.... that's it, I think the game has so much potential, I don't know how big this team is or anything but if they actually implement some real features into this. It could definitely be the next graveyard keeper, stardew, etc.