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Monday, April 25, 2022 2:52:35 PM

Transport Fever 2 Review (Kryogenesis)

It's a good game. Especially if you like trains. Nearly every notable train in the world is available for free via the Workshop. Has trucks, trams, buses, ships, trains and planes!
Note: You may find that you need a pretty decent PC to play on Large+ maps or a map with lots of towns for 80+ years. An 1850 map played into 1920s/1930s can have towns with 15000+ connections... and each one of those is represented by a person. That walks around. And you can follow. They go to work or shop and use transport to get there. The game calculates all of it. And you'll probably have thousands of trucks buses and/or trams, hundreds of trains, and dozens of planes and ships.
Tips for new player:
Find an industry route that pays both ways (start with trucks if you want to be extra safe).
Grow your towns with at least one of their preferred products before diving into passenger lines.
Avoid ships until you understand the supply chains and how payment & demand work.
Complicated tip (but the most useful):
Match an industry line's "rate" with either production (for starting resources like grain and ore) or consumer. This may require the factory to produce at least one product before it starts collecting consumer data.
Example: Grain is producing 400 units. You want your grain line to have a rate of something around 400.
Example 2: A tool factory shows 2 towns in "consumers" because you connected both towns. Town A wants 50 units. Town B wants 150 units. A line servicing only Town A would want a rate of 50, OR, a line servicing BOTH would want a rate of 200 (50+150).
Passenger lines are not as easy to calculate - there are ways, but easier to just eyeball it.