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Friday, August 19, 2022 11:46:29 AM

Trailmakers Review (Roo.Undyed-crystalline-H2o-ice)

This is a great game, for building/testing/racing. There are acceptable physics problems such as. Tires do not deflect but rather "sink" in to the ground, they will pop/bob back (deflect back). Clipping exists yet it may not always, you will just have to test the Structure/vehicle. servo stacking (the only way bionic league can be fun).
There is quit a lot shapes, vehicles, and mechanisms you can make with just blocks (objects inside a six sided cube/rectangle, size dependent)! You can must of your fantastical designs. For all that, the meta for fast cars, boats, and aircraft is well established (it dose variate between the three).
The power system (showing how much power a propulsion-tech/motor has) is odd and not fallowed though for all systems, but it would be hard to implement a accurate system in for such a creative game.
Now in to the negatives. Trailmakers is a fun game to even when avoiding the, moderately excepted exploits/glitches. The game braking/stopping glitches can seen when stressing the systems, other wise the game runs fine.
There are two main glitches, the inverted hover-pad simulated ground proximity engine (known as the ufo engine or hover-pad glitch) and the detachable aerodynamics/drag (known as the 0-drag glitch).
Some failing's of the game are the spoiler's (rear wing), aerodynamic display (at the low-drag/slippery end), number accuracy (decimal places), and the two cosmetic blocks that fall out of the fair range.
The in-game rear-wing (spoiler) gains it's activeness from the open space (the eight 1x1x1-cubes) above it's surface, not the front or rear section.
The aerodynamic display is based off the color and speed of on coming arrows, at low drag (green in color) the arrows are moving at speed with only slight variation.
The accuracy is only up to one decimal place (10th's), advanced settings for this would be nice.
The 1x2-Chrome-bumper and 1x2- chrome-bumper-detail have three plains of contact with at least one point, this with no drag allows increased size without the penalty of drag.