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Thursday, July 3, 2025 9:12:34 AM

Togges Review (BigBoiJohnson)

It's really a shame that this could've been a genuine classic to the collect-a-thon genre. It's vibrant with colors, creative characters and genuinely sometimes mind numbing puzzles (most are fine, some are very specific and I had to look up a video guide on billibilli that some guy made).
The gameplay is simple - drag different colored cubes across a zone (ala Super Mario Galaxy or something like that) and collect everything - fruits, seeds, letters, triplets. Once you're done with one zone, there's another whole planet waiting for you to explore, with it's own unique gadgets, puzzles and areas. Some require a more vertical approach, some using the very specific togges ability in a very specific way.
Speaking of, the titular togges come in six colors, all with their own little abilities and nuances. This breathes some fresh air into how a) you can solve puzzles in different ways, by either using one togges or using a combination of their unique abilities to reach a collectible b) allows the devs to not only create clever puzzles that push the player to learn and master each of the colors abilities. Except that's not always the case.
You see, the thing is that there are basically no tutorials, except the initial one after starting the game (and the starting planet) and all of the mini tutorials that you get after acquiring the specific gear in each planet. Other than that, you're free to experiment with what you like - test the limits of height reach and recall time of the white togges, see how you can apply the huge green togges to more vertical puzzles and use them as a stepping stool for other colored togges to climb up, skip entire puzzles with the black togges invincibility. In a sense, that's great - the sense of discovery. On the other hand, it feels really frustrating sometimes when there's one puzzle that really just fucks with you, because you just cannot figure out what to do and have to go to BILLIBILLI OF ALL PLACES to watch a no commentary video of a guy completing the puzzles for you. Thankfully my own stupidity caught up with me but a few times, since most puzzles/platforming can be done in multiple ways and I really appreciate that.
What I do not appreciate is the myriad of bugs, glitches and other issues this game presents the player with. To name a few - the achievements are bugged in such a way that if you complete a star door (optional sub-stages in a world) fully, you get the achievement for getting everything on that planet... except you didn't. From what I could understand, the achievements didn't even register before the bug fix the devs did, but they somehow still created another bug after fixing the previous one. Another one - character would randomly get stuck in mid air after a cutscene, needing a full restart (or just going back to the menu) to fix itself. Last one from what I could remember - after starting the game, the music cues in after a few seconds, but if you press the start button too fast, all audio cuts out completely, even after pressing play, going to a world etc.
The OST is well put together, enjoyed all of the tracks, as they fit the zone you're in nicely.
All in all, i'm eepy sleepy and need to rest my weary eyes after this game. Toodles.