To a T Review (BaBo)
FInally, a game ThaT is simple yeT isn'T afraid To be in a caTagory in iT's own righT.
This game tells a coming of age story told in a way that only Keita Takahashi could have made.
It is a cozy game done right, it is a story told for all ages and the gameplay and though a bit uncomfortable as someone who can't put his arms down it doesn't fear that is the way it is.
This is a confident game that is already among my list of games of the year.
8.5/10!
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I am barely through the 3rd chapter, and I forgot that the game would be launching so soon! I dropped everything and started to play.
This is definitely a game that Mr. Takahashi has made something that I feel is right for every teen and even adult.
To a T is a game where the main character is born with his arms stretched from side to side and suffering from teen related problems such as bullying, the meaning of life, knowing what cereal he will be eating today, learning about being responsible with his super powers and being a general traffic hazard every single day.
Not only is this episodic adventure a comfortable way of telling a absurdist coming of age story, it also features quirky gameplay and worldbuilding that only could have been made by Mr. Takahashi.
And, as it is a game made by the creator of games that control in new and sometimes awkward ways, it is being made up for it through plot relevance that I haven't seen Mr. Takahashi do before in this scale.
The controls can be awkward because your character is a bit awkward, from the inside as well as the outside.
And even though it gets awkward, the game is very easy to get into.
The music, especially the intro theme ''Perfect Shape'' has a lot of earworms that are hard to put down.
If players aren't into it's often very episodic trope of having an intro and and outro that is the same, the game does give options to skip certain scenes or even dialogue in case you just want to go through it.
I feel like this is a ''cozy game'' done right. Something I feel isn't too far from Mr. Takahashi's line of work.
What a lot of games in the genre struggle with is having gameplay that is as involved as it's visuals. Yes, there is a very strong visual style, but it really feels like the concept of the game feels like a first and the visuals second.
Lastly I never really talk about target audiences, but I feel that the game is telling a story that can be enjoyed for all ages. The game spoke to me as an adult looking back at his teens. Though it won't get too deep in the less savory parts of being a teen, the subjects it IS willing to reflect on (be your own person) are told in a way that I feel any person can relate to in a much deeper level than what the game shows.
I think through this story heavy game, I hope that it continues to be something that is generational and fun to look back on after many years from now.
I LOVE this game.