Titan Quest Anniversary Edition Review (Landon Keyser)
Overall, it’s charming to see a game that came out when I was sixteen still going strong and getting updates and DLC to keep it fresh, but I feel the ceiling has been reached so I don’t know how much more they can add to this game to make it any more interesting. I stopped playing after Ragnarok and that was good enough for me.
For those who’ve never played Titan Quest: Anniversary Edition marks the ten year anniversary of Titan Quest, giving players a new and updated experiences and opening the door for new DLC for better or for worse. It’s a top-down third person adventure game with RPG elements, a loot and sell kinda game, and good to kill some time or play while you listen to a podcast.
Game can be single or multiplayer, and my review is for single player.
The Good
(+) Takes the best of the old Diablo games, making it easy to drop right in without the need to repair your gear or pick up town portal scrolls. Perfect for casual gamers.
(+) Heavy themes of Greek, Asian, and Egyptian mythology in the base game. Norse and others in future DLC .
(+) Plenty of playstyles and class combinations. My personal favorite has always been Dream and Defense.
(+) Ambient music perfect for unwinding and relaxing.
(+) Getting gold past level ten is easy – you’ll never be broke for long.
(+) Can be used with Steam workshop.
(+) Replay value.
The Meh
(/) It’s a game so it has bugs. My sessions crash, or my characters gets stuck and I have to restart game. Sometimes items fall off the map. There’s some lag at times the more particle-based abilities you use. This can also cause you to get stun-locked in game as well as your computer catching up, only to return to play dead, but thankfully there’s no permadeath that I can tell so far.
(/) I’ve never felt the rewards for leveling up to be anything special. Three skill points and two attribute points doesn’t feel like much, especially since you really need maxed out abilities for some of them to be worth anything.
(/) Shrines of Experience – which level you gain a slight boost to XP gains, always seem to appear after you’ve cleared out mobs close where you found the shrine.
(/) In Ragnarok I almost never found a chest that wasn’t a lightning trap so I pretty much just ignored chests.
(/) Story draws heavily from various mythologies, but is largely forgettable and ignorable.
(/) Like Diablo, be ready for lots of gear drops for classes other than what you’re playing.
The Bad
(-) Three difficulty modes: Normal, Epic, and Legendary but… you need to beat the full game to unlock the next difficulty type, which is a cheap gimmick to force a replay for achievements and the experience.
(-) Some bosses just hit hard because the games requires them to, so even if your armor, block, and dodge are maxed you’re still going to get hit and take massive damage – making my Defense and Nature characters taking damage the same way.
(-) Some maps are just really too big, Especially since mobs are small and pretty spread out. Parts of Egypt, Hade’s Palace, and parts of Ragnarok feel like the whole first act of the game combined with the time you’ll spend just running from play to place.
(-) End Bosses don’t really feel Epic. The second of the three Telkin was tougher than Typhon, certain elites were harder than Hades, and Loki was harder than Surtur.
(-) I’ve made so many alts and never once got a full matching set of gear to see what it was like or for the achievement. I’d like to say bad luck, but I’ve played games before where certain combinations in game can affect drop changes.
Great game despite some flaws.