Tiny Tina's Wonderlands Review (/// MDMA /// ||||||||)
Despite this game having great action, my list of flaws below put this game in the not recommended category if you plan to play into the late game.DLC have no save points. That means if you go into Save Your Soul (aka Fight For Your Life) and fail to save yourself, you have to restart the entire run.DLC is also not interesting. Overall not worth the money if bought separately.SYS kills sometimes (rarely) don't count. I suspect it's a bug or the way enemies are programmed. Worst example was fighting Fyodor's last cycle. I needed to destroy the last Soul Cell and went into SYS. I killed an enemy skeleton but it didn't count, so I had to redo the entire run from the beginning.The late game grind is atrocious. Gear like amulets, rings, and spells already have too many not-perfect-rolls, and then you add onto that the chaotic tier. Ex: at chaos 61, which I reached and stopped climbing, you could still get Chaotic tier gear when what you really need are Primordial or Ascended. So you could have a perfect roll of an item but it could roll as Chaotic or Volatile, which is frustrating.Loot luck and how it affects legendary drops. See Ki11er Six's video Wonderlands... What Went Wrong?: https://www.youtube.com/watch?v=KLUZSiFpjpoAdding to the frustration is some gear don't have dedicated drops like in Borderlands titles. Ex: Wicked Gossip, a DLC spell. To get it, you have to get lucky in the DLC as a world drop or at the Wheel of Fate, which adds a layer of RNG.One more point about loot is that the really hard to get loot, like Wicked Gossip and Mood Ring, can roll with any combination of primary/secondary stats. I think the player should be rewarded with even getting the item if the secondary stats complement the primary stat. Ex: a mood ring with gun damage as its primary stat should roll with gun crit damage, mag size, and/or gun reload. Since mood ring rolls with 2 or 3 secondary stats, it would make getting a mood ring more interesting because the stats synergize with each other and there's still a chance to miss the perfect roll.The amount of gold to max out every SDU is ridiculous. You need more than 300 million gold. A chaos chamber run at chaos level 61 can net you ~2 million. With 6000 crystals on the rocket launcher barf bunny, another 1.5 million is possible. So, in 20 minutes you can get 3.5 million gold. That assumes a rather quick boss fight and still requires more than 80 runs to achieve the 300 million gold. Problem is the chaos chamber gets stale quickly even if you can mob effectively because the boss at the end of the run could take a long time to defeat (Dry'l, Dragon Lord, Wastard). Of course there's more nuance since you'll have completed SDU tiers along the way but this illustrates how grindy this one achievement is.Occasionally the side objective of a chaos chamber room won't be listed, but even if you know what to do (ex: finish enemies while standing in sacred ground) you will be unable to get that side objective done.Menuing with your backpack can be buggy like in Borderlands 3. If you want to switch out a piece of gear from your current equipment you sometimes end up at the bottom of the backpack and other times at the top.Eyeclops. You'll know when you see them.Similar to BL3, enemies will dodge and aim better than in BL2. This wouldn't be so bad except even enemies dodge the moment you cast your spell or fire your gun. The worst offenders are eyeclops and wyverns since they're airborne and are already tricky to hit.
I wish I could recommend this game because the action is fun once your build starts coming together that allows you to one-shot enemies and to take down bosses at a faster pace. The biggest drawback is farming for the right gear and this makes it difficult to climb the chaos chamber levels.