Tiny Terry's Turbo Trip Review (GoGoMic)
The dev asked in game for a review so.. Main thing is that the trailer looks much more exciting than what the game pans out to be, which is just.. relaxing, really.
The Good
• Good, bright presentation. Soundtrack is good.
• Quirky dialog, well presented story. His uncle is a good character.
• Most of the collectibles are easy to find, including the optional ones. No cryptid placements except for one (spoiler: behind the job recruitment place was annoying to get up to)
• Short (You can see the credits in two hours. ..Every game is a million hours or live service these days.)
• Phone Hint system is great, and adds to the story.
• Runs great on deck, if that applies to you!
The bad
• Terry could stand to be a little more nimble. The jog is okay, but lacking when retreading ground for things you miss. Certain ledges are a pain to get up to. Glider should be cheaper, imo, more on that later.
• 'Empty' feeling once you hit the few activities, which are very brief.
• Little variety, other you will spend most of your time at the end slowly jogging looking for 'coins.'
• Grinding money by the end for the tracker and government debt, dunno if there's much to do other than dig up dirt and deliver stolen cars. Very slow, so I'm not gonna bother.
• No replay value (Feels like wasted potential, polished world and smooth presentation wise -- but its over already. No reason to return or goof around in the world, lack of things to do/terry is just kinda slow.)
• Laundromat hint system stinks.
TLDR; you're going around a single platforming hub for a few fetch quests, but the platforming isn't great. It doesn't feel like an open world game. Price is kind of right though, $15. Buy it for an alright afternoon, movie ticket style.