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Saturday, August 13, 2022 3:34:37 AM

Thumper Review (JustCallMeSPED)

Listen. It takes a lot for me to review a game. And it is very, VERY difficult to get me to DISLIKE a music-based combat game. So when you mess up #2 enough to make me #1, we have a problem.
The game is SO CLOSE to awesome. The beats are bumpin', the premise is lost in the acid trip, and your little space beetle beats up voodoo faces to the thumpin' sounds of the cosmos.
There's only one problem: there is one master volume control and that's it. So this super fast-paced reflex-heavy DDR for your fingers has no way to tune the sound effects, music, and specific sound queues that alert you to what's coming up. Like, the music is supposed to be like call-and-response: you hear *thump thump clap clap* and you know that you've got two jumps and two turns coming up. But the sounds effects of your jumping and smacking your hull off the walls mixed with the little DING you get for doing it perfectly in sync with the beat PLUS the sounds of you racking up points drowns out the NEXT set of queues. Before you know it, you've got nothing but a maddening cacophony in your ears and your beetle is moving far too fast for you to play by sight alone.
Obviously plenty of other people played this game and can hear just fine. Maybe I'm in the minority of those whose auditory senses get overwhelmed to the point where all the noise just blends together. But this would have been easy enough to remedy if I could have turned the music and sound effects down while turning the sound queues up. Instead I just have tinnitus and a blood pressure problem.