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Monday, March 10, 2025 11:43:36 PM

Thronefall Review (Lars)

Thronefall
OVERALL - Good tower defense game with some RTS elements
STORY/SETTING - NA
There is basically no real story to speak of, but the overall setting of the game was decent. Basically, you’re the leader, defend your castle.
GRAPHICS/ART - 4/5
I enjoyed the somewhat minimalist look of the main game-play. I like the different color palettes and thought it had a nice variety. The units have fairly distinct silhouettes, but are still fairly instantly recognizable within the same general type.
GAMEPLAY - 4/5
I think one of the big advantages of this game is the amount of variety and structures. I think that almost every map introduced a new type of enemy and every other a new type of building. The perks and mutators also were a nice addition to add variety. And to top it all off. A few of the maps have special boss fights at the end.
UI - 2/5
Overall the UI seemed ok. But I felt it missed a lot of places where it could have been improved to provide more information.
I really wish there were some improvements to the UI. It would help a lot in terms of understanding the system. It feels a bit like the designers wanted to not have numbers about damage and defense, but then almost everything about the mutators and perks is percent from the base anyway, so knowing the base would be really helpful.
Other UI Improvements I would like to see.
Option to start with gallop turned on by default
Able to select the quest mutators/perks from the quest itself. There were a few times that I didn’t see the tiny icon correctly and actually picked the wrong one. Also, finding the right one in the huge list is very annoying.
See the enemies for a map listed before starting and possibly the buildings. If they wanted to make it mysterious the first time, they could definitely leave this off till after you beat it. After you win the first time though, I would like it to list the number of waves, and the enemies in some fashion, so when picking perks you have a better idea of what is in the map. The buildings and their amounts in the map would also be useful for picking perks. Maybe a small minimap.
See your score at any point during the game. Maybe when pressing escape.