Thronefall Review (Koi Redd)
7.5-8/10 - Highly addictive substance
❤ Audience ❤
☐ Beginner
☐ Casual Gamer
☑ Normal Gamer
☑ Expert
☼ Graphics ☼
☐ Bad
☐ Alright
☑ Good
☐ Beautiful
☐ Fantastic
♬ Music ♬
☐ Bad
☐ Alright
☑ Good
☐ Beautiful
☐ Fantastic
☠ Difficulty ☠
☐ Easy
☐ Average
☑ Easy to learn / Hard to master
☑ Hard
☐ Unfair
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☑ Few Bugs
☐ You can use them for speedruns
☐ Nothing encountered
☯ Story ☯
☑ There is none
☐ Bad
☐ Alright
☐ Good
☐ Fantastic
⚔ Gameplay ⚔
☑ Frustrating
☐ Sleepy
☐ Boring
☑ Fun
☑ Challenging
۞ Game time / Length ۞
☐ Really short (0 - 3 hours)
☑ Short (4 - 8 hours)
☑ Few hours (10 - 20 hours)
☐ Long (40-60 hours)
☐ Very Long (61-100 hours)
☐ Extremely Long (101+ hours)
£ Price / Quality £
☑ Purchase at full price (It's a bargain!)
☐ Wait for Sale
☐ Don't buy
☐ Refund it if you can
---
Since the game was released, I have sunk about 15 hours across 4 days into the 4 available levels. I have enjoyed every second thus far, and I am very much looking forward to further content being added in due course. The developers have created a wonderful blend of very basic RTS, Tower Defence and Hack & Slash gameplay. Whilst that might sound slightly complex, what the developers have endeavoured to do (and in my opinion, succeeded in) is actually take those core concepts and strip them back to their roots. This means that the game and its mechanics are really quite simple and do not require a great deal of thought when playing. However, the further in you get, the harder the game tries to flatten your kingdom, leading to a steep learning curve towards the later levels.
As you progress, you earn XP which grants you new weapons, perks and mutators (to make the game harder). I found the unlockables to be rewarding and worthwhile - Thankfully, they're also very achievable and earned at a nice pace. Once you have completed a level, you can replay it at any time from the menu screen. A fresh game allows you to choose from your unlocked weapons, perks (you can only have a limited number on at once) and mutators, meaning that there is a wealth of replayability. Each level has a number of challenges to be completed, requiring the player to select certain weapon, perk and mutator combinations. These offer up a real challenge for the hardcore players that feel compelled to finish it all (like me)!
The game features a number of varying friendly units and buildings as well as a good number of differing enemy types. Friendly units and buildings must first be purchased using coins generated from other buildings or fallen enemies from the previous night. Each night gets progressively more difficult as the attacking threats grow in strength and numbers. You are the strongest weapon in your kingdom's arsenal, but your units and defences can be upgraded alongside you through the use of specific buildings. The friendly and unfriendly AI is quite basic, which can cause issues when actioning defensive strategy. For example, after ordering my knights to stand at the entrance to one enemy spawn, they decided they didn't feel like doing as they were told and instead decided to be aggro'd half way across the map because enemies had spawned their first. This leads to awkward moments when a second wave of bad guys spawns in to a completely undefended group of eco buildings and I immediately lose a load of income for the next day because my buildings get railed. Having said all this, once you get to know their idiotic little ways, they do become more predictable and therefore more reliable.
There is plenty more to discuss for such a tiny little games, but overall, I just love the thing. It's a fantastic, quirky little indie hidden gem that deserves all the support and backing it can get. I urge you to give it a try and let me know what you think. Again, I'm really looking forward to future content as I'm sure I heard the devs are planning on adding 4 additional levels (don't quote me on that). I wonder what else in in-store for Thronefall...? I'll be here, waiting to find out!