The Sims 4: Paranormal Stuff Review (Kehallos)
Nice idea, amazingly badly implemented.
Consider:
* To become a paranormal investigator you need to max out your mediumship skill. This takes almost no time at all - you can do it in a day or so - so it isn't a challenge; it seems pointless even having the requirement.
* But then, once you start, you have nowhere else to go, skills-wise - unlike every other career, where you start out being a bit rubbish and build skills to help get promoted.
* The paranormal investigations are all "look at the map, click on stuff" (click to destroy spooky doll, click to ask spirit to leave, etc.) - no planning, no choices, just do-what-you're-told.
* In an attempt to make this interesting, EA have decided that your Sim will sometimes get Terrified and refuse to do anything. So in a game where you tell Sims to do stuff, your Sims refuse do do stuff. That isn't interesting. It is infuriating.
* You cannot, Scooby-Doo-style, have multiple Sims help with one investigation. I guess having different Sims with different skills might be too much like strategy or choice.
* To stop the investigations being frustrating, you can buy a Brave Trait for... 8,000 points! So, more points than you might otherwise spend on all your Sim's traits in their lifetime, on one trait, just to stop the investigations being annoying? Really?
* Meanwhile, if you play this as a passive career (don't "follow" your Sim) then this becomes the most profitable career that you can choose as a starting / Young Adult Sim straight out of school, with complete freedom to choose what days you work. Start with a couple or a handful of young adults, and your household will make thousands of $ every day that you choose for them to work. Which frankly feels like a cheat, and makes no sense.
The build items are nice, though. I'd pay a dollar for them.