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cover-The Room Two

Saturday, April 8, 2023 5:20:34 PM

The Room Two Review (Serieus)

The Room Two is basically an escape room type of game where you must click on the right places of a box or drawer to reveal new clues or items you can use to move things forward in the room that you are in. In this iteration of the series, there are many different areas in the room to look at puzzle revealers. Whether that be a box, a camera, a bookshelf, there are many areas to explore within one section. Ultimately, you find your way out of the room and move on to the next chapter. There are six chapters in this game to complete.
The game is short, but it's a good thing in order to feel a sense of accomplishment for doing similar things throughout. The game has you searching for levers, buttons, sliders, and more in each screen. You also have an eyepiece that helps you see more supernatural style things that the naked eye could not see. But overall, the gameplay does not have that many gimmicks and once you figure it out, it plays pretty quickly as you move on bit by bit. There are many clues to find to help with figuring out the puzzles, or you can do a trial and error having never seen the clues or not understanding the clues and still manage to move the game forward. This is both good, cause it doesn't stop the game, and bad, since trial and error is tedious and really slows down the game and kills the fun factor.
There are hints that you can access. The game gives you time to figure it out on your own. After a certain amount of time a hint will be revealed if you choose to look at it. Some areas have a single hint, others have more. It never reveals exactly what you need to do, but it does nudge you appropriately.
The graphics are good for this type of game, there's no need to revolutionize graphics for this style of gameplay, but it is clean, well done, and doesn't distract from the task at hand at solving the puzzle in the room. The sound is actually really good. Whether it be the unlocking of a mechanism, sliding drawers, turning a wheel, the sounds are all appropriate and add to the immersion rather well.
At first, I was a bit turned off by the many different locations you needed to work with within a single room. I thought it would be too complicated to have to search each area each time you moved forward to find what was the next thing to do. In reality, as I understood what the game wanted from me, by Chapter 2 o r 3 I was moving along quite swiftly through the game without needing hints or frantically pixel hunting for where my next clue or puzzle solution would be.
I enjoyed the game and plan to play the next one in the series since I already own and look forward to purchasing the already released Room 4. Check it out if you've got time, it's a fun, casual, puzzle game that everyone can enjoy when you need to break from the more hardcore gaming that exists. Plus, there is a sense of satisfaction in solving these rooms too.